Patch note 11/02/2019

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  • Onyekuru

    wtb poison+9 45 avg

  • Radioactive

    tary explain lottery pls <3

  • EmyEmy

    Woot? Xd

  • A.O.S

    uve been freed

  • Fivel

    Well that sucks:P

  • EmyEmy

    Haha im curious unkojp

  • UnkoJP

    because of many reasons XD

  • EmyEmy

    banned why? ;l

  • UnkoJP

    Fivel, i have 8avg 5skill lvl 48 sura armor, but I guess im banned xd

  • deathpool

    3º in hunter ranking has any prize? :P

  • Onyekuru

    yes 49 avg is very good

  • Fivel

    Anyone got a lv 48 Sura armor? I mean like any at all..

  • SirPic

    no we don't

  • mfker

    [CHANGE] We need CHINESE LANGUAGE

  • JaviitorZ

    for sure bro

  • ZinedBeleaua

    rib 49 avg is good?

  • EmyEmy

    boss spawn at 16;00 gmt

  • deathpool

    what time is boss spawn today?

  • naumy99

    Hello why I can’t log game

  • Onyekuru

    yes its very good stats

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  • With today's maintenance the server will receive the following changes:


    • Skill books can now stack.
    • Spritual stones can now stack.
    • AP formula is changed. Each class will raise their AP based on their main stat. (INT for Sura and Mage, Dex for Assassin)
    • Dragon Mage's attack skills have a 15% boost if used with a Fan.
    • Healer Mage's attack skills have a 15% boost if used with a bell.


    Thanks Metin2 SG Team

    • Dragon Mage's attack skills have a 15% boost if used with a Fan.
    • Healer Mage's attack skills have a 15% boost if used with a bell.




    can you please explain what led to this decision, and what you hope to accomplish with this?

    The post was edited 1 time, last by scream ().

  • yea, it seems odd to me too. Maybe just have fans have a 15% boost in skill dmg regardless of class. Healers and BMs are the classes with the highest dmg output atm anyway. Maybe your reasoning was to sway mage players away from playing hit oriented, but then I would just buff the magic attack value on both fans and bells and/or buff the skills across the board. Limiting the weapon choices seems really wrong here.

  • yea, it seems odd to me too. Maybe just have fans have a 15% boost in skill dmg regardless of class. Healers and BMs are the classes with the highest dmg output atm anyway. Maybe your reasoning was to sway mage players away from playing hit oriented, but then I would just buff the magic attack value on both fans and bells and/or buff the skills across the board. Limiting the weapon choices seems really wrong here.

    +1. BMs and Healers do a lot of damage after all updates. What happens with mental warriors skills after all? I tested a lot, with many items, mental warriors skills seems to be pretty crap atm. The most powerful skill "Spirit strike" is the same as all the others now. Should i play mental warrior with sword for pierce (make no sense) or what? 2 hand weapons are useless (really?) ? These improvements are not fair for all classes.

  • Isn't the answer of the question about the usefulness of the last 2 changes in itself basically? Bells are now relevant :D Good update.

    The game must be a girl cuz im always in it.

  • I think 2-hander need an attack value buff across the board. It's the one weapon type where you can safely do this imo. Mental warriors are penalized enough already. Considering they have long cooldown and limited range and can easily miss them, I wouldn't mind having them wield stronger 2-handers.

  • I think 2-hander need an attack value buff across the board. It's the one weapon type where you can safely do this imo. Mental warriors are penalized enough already. Considering they have long cooldown and limited range and can easily miss them, I wouldn't mind having them wield stronger 2-handers.

    True, 2 hand weapons or mental warrior skills need a little boost. I don't say that because i'm mental, but is not fair.

  • "AP formula is changed. Each class will raise their AP based on their main stat. (INT for Sura and Mage, Dex for Assassin)"



    After delete bonus "strong vs ...", all these stats were transformed into intelgince in weapons. Lets now change to be usefull for all classes:

    knives, bows -> agility
    fans, bells -> inteligence

    twohand -> str

    just problem will be with swords, because of sura weapon + some warriors use it also. How can you comment it?

  • I think 2-hander need an attack value buff across the board. It's the one weapon type where you can safely do this imo. Mental warriors are penalized enough already. Considering they have long cooldown and limited range and can easily miss them, I wouldn't mind having them wield stronger 2-handers.

    Actually is a spectacular idea, some 2 handeds are really outdamaged by swords and stats just dumb, like Poison basic stats are higher than grudge....


    • AP formula is changed. Each class will raise their AP based on their main stat. (INT for Sura and Mage, Dex for Assassin)

    About this point: I Think it will make Weapon Sura and Black Magic Sura super overpowered in PVM, and Mages will be even better in Bossing, at this moment i see every class getting usefull buffs for PVM and Warrior being forgotten, i understand you want to players use more classes, BUT at this moment there isn't 1 single boss or run where you NEED a warrior in your party, there is for Sin's and Mage's why not do the same for Sura and Warrior?

    • Dragon Mage's attack skills have a 15% boost if used with a Fan.
    • Healer Mage's attack skills have a 15% boost if used with a bell.

    For this to happen you should reduce bell's on hit damage, to make players swap from Hit oriented fighting to skill based as it should.

  • Actually is a spectacular idea, some 2 handeds are really outdamaged by swords and stats just dumb, like Poison basic stats are higher than grudge....


    • AP formula is changed. Each class will raise their AP based on their main stat. (INT for Sura and Mage, Dex for Assassin)

    About this point: I Think it will make Weapon Sura and Black Magic Sura super overpowered in PVM, and Mages will be even better in Bossing, at this moment i see every class getting usefull buffs for PVM and Warrior being forgotten, i understand you want to players use more classes, BUT at this moment there isn't 1 single boss or run where you NEED a warrior in your party, there is for Sin's and Mage's why not do the same for Sura and Warrior?

    • Dragon Mage's attack skills have a 15% boost if used with a Fan.
    • Healer Mage's attack skills have a 15% boost if used with a bell.

    For this to happen you should reduce bell's on hit damage, to make players swap from Hit oriented fighting to skill based as it should.

    As i said, warriors are penalized in PVP and in PVM with each update. Seems updates are only for sins, mages and suras. xD

  • While stacking stones is useful for saving space, the alchemist can't tell the difference when it refines ores, so it will consider the stacked stones as a single stone. Patch good for saving space but not for refining ores as I will have to split them back to be able to use them.