Posts by PrometheusX

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    Because then you will get a server that is broken from X level to Y and fixed from Y and above. Thats not the proper way to do things. You don't clean your house by putting all the dust and shit in one room.

    So will there be a big shake up patch(or series of patches rather) on this server or did you give up on that idea and you're just working on the new server?

    You said you won't stop updating this server but at the same time you also say it's pointless to add new content either.

    You also stated that you might leave at the end of the year again.

    What is a very rough plan for the next, lets say, 6 months?

    TL:DR


    The server needs changes which would damage the time and resource spent by older players, the older they are, the most they lose. Support such changes even those which may damage you or keep as it is but do not complain.

    I think I don't speak only for myself when I say that I'm in favour of any change/nerf that you deem necessary. Nobody wants to play alone in an mmo.

    I don't have a strong opinion regarding this subject, I'm fine with it as it is and I won't mind if it's changed either.

    There are multiple bottlenecks that discourage people from joining PVP and I wish S skills was the main one but I don't think it is.

    Delete all and change to skill damage instead imo. 20skill res on it was fine before the fishing update when 3-5 existed on the server at the same time and when everyone was still using minor DSS.

    But you should. The normal skill damage should be higher for these class that don't relay on hits. Yet it isn't. Thats why their elemental damage is higher. The number of hits you can do before a round of skills is so high that the block chance is meaningless since the damage of a single hit is more than a skill.


    It is impossible to balance the pvp when the community is against any kind of nerfing so things will just stay as they are. The only thing that changes is what kind of booster are allowed in such events, which again is up to Tary to decide.

    Hits in budokan will do less than 300 dmg(crits+pierce), normal skill damage will also be at most 300 regardless if magical or physical, any elemental type outside of earth,ice,dark will do less than 500-600. Earth, Ice and Dark will always do over 1k dmg and the skills that use those skills have basically no cooldown.


    I guarantee you that nobody can win vs Mages in budokan at the last category, Healer and BM are probably in a similar state but the extra crit on dragon puts them on top.


    Metin was never a balanced game but 1 class shouldn't have complete supremacy.


    This discussion is not very relevant in any other scenario than min-maxed budokan fights.


    If you want we can try it out on the test server that it's hopeless vs them. I believe you're just lacking the proper context here.

    Magic class don't use hits, so they should do more damage. S skills don't need any balance as their damage is the exact same formula as G-P skills. Meaning that if it unbalanced, so were the 12 years old perfect skill and hence you cannot expect us to balance the damage that this game was born with. Regardless is the event administrator that decide what boosters should be allowed.

    I don't mean the normal damage, just the elemental damage on S. It is the only meaningful damage in 1v1. Both mages and BMs cannot be beaten on equal terms by the other classes simply because their elemental damage cannot be lowered enough while you can have all the other types of elements on your gear as normal stats. Hits are effectively completely mitigated by the amount of block/dodge you can get and avg res(I'm talking numbers like 300-400 crit+pierce hit dmg which you won't hit in 80%+ of cases)

    2) Thats up to Tary to decide which items are allowed and which not. I personally would forbid liquids, they favorite melee class with AP and pierce and critical buffs and nerf magic class with an overpowered 20% magic resistance. A budokan without liquid is a total different event than with liquids.

    Highly disagree here, magic classes are the most OP atm in budokan in a same boost scenario. Fully boosted both classes will do around 300 skill dmg(even with 20% green liquid advantage you do the same amount of dmg p much). With full avg res you do less than 500 pierce+crit hits too and you can easily get 60+ dodge and 80% block

    The only relevant damage is the elemental one which in the case of magic classes can barely be mitigated while you can have easily over 100% lightning, wind, fire res.

    Magic classes have also higher base elemental dmg on very low cooldown skills while all the melee classes have lower base dmg across the board.


    My suggestion is to increase the elemental dmg on all melee skills and long cooldown skills and nerf it on mages and BM since you can't reach the same amount of res vs them.

    This will affect basically only 1v1 since nobody will run around with full elemental res in a proper open fight.

    This alone won't suffice tho; Healer and Dragon Mage have only 1 element for example(ice and earth which you can't properly resist); I think each class should have a combination of 2, so at least 1 element can be mitigated effectively.

    As it is right now in a fully boosted 1v1 scenario with elemental res gear: mages/suras will do 100-300 skill dmg + ~1k elemental dmg

    wars/sins will do ~300 skill dmg, maybe slighly + ~300 elemental dmg on significantly longer cooldowns while in all cases except archer you are forced into melee range.


    This surely deserves a dedicated post, which I will maybe make soon enough.

    But the TL;DR from this is that S skills need some balance changes for 1v1 mostly.




    Regarding 3. with the pet


    Pets can be clicked quite easily and for skill that require targeting it is quite annoying to target the character because in most cases you will end up selecting the pet.

    About white flags, will be better block it in nw map and ochao run like u did with mounts in nw´s map so months ago cuz white flags is also needed for pvm. so the change should only affect at pvp.

    I'm curious, where do you even use white flags in pvm in the current year? I might think of a few rare situations where u might use 1 and that you can still do.

    After the 26.05 patch, spawns should be static at :00 but it seems they still drift earlier and earlier.

    At the time of this post ochao guardian spawntime already drifted to like :56(see screenshots at :54 and :56) and 90 bosses also drifted and desynced:

    CH1: ~:53

    CH2-4: ~:56


    I'm not sure if the metin spawn time works correctly but I'm sure some farmers can chip in with their experience so far.

    Reading this, I kinda want a pvp event where every single form of boost is disabled(no costumes, no liquids, pots, fishes, Dragon God stuff etc).

    It can't be a 1v1 event but other formats can def work.

    - fix the visual of damage you make/recieve: it happens very often u cannot see the damage, that's very annoying as you can see in the following video: this video would be very good to watch, the quality is very high, if only I could see the damage. Every player of metin loves to see the damages indeed and, well, I really care about it since I wanna start realizing some videos aswell;

    Shadow anything planned for this? it ruins a lot of video potential too.

    I know why it happens but there are surely some ways to fix it even if it means delaying the numbers.

    I'm just gonna give a few comments, will maybe come with a more comprehensive post later.

    I was never a fan of res costumes, I don't care if they stay or leave but they are a good gold sink for sure which the server needs. Getting rid of some res can make pvp more fun though but there is a delicate balance here.

    I already made a post about white flags, they def need to be removed from PVP.


    There is an awful lot of timed push, true but I do agree with Blank that they are an essential part of the server's economy at this point.


    Another OPVP challenge outside of ochao would be fun but it's probably going to be tricky to balance.



    On the topic of more pvp events: YES!

    Firstly, the 1v1 event is being looked at atm which is great.

    I will post a new thread in the upcoming days regarding elemental damage since it requires some slight tweaking to be fair in 1v1.

    NW can be improved if white flags go and the kill limit gets increased(for starters)

    Guild tournaments and 3v3/4v4 events are great, although the former will probably not see too much attendance sadly unless the big guilds split up in smaller ones during it. Ofc it should have low lvl categories too.



    Anyway, pass this post around your guild discords etc for more suggestions.

    Don't think there is a list.


    Hairstyles have all the vs (pvm and pvp). vs classes max is 15%, rest 10%(including demi human).

    Costumes have all the class resistance(10% max), SP/HP regen, movement speed(10%), attack speed(8%), spell speed(10%)

    1. Rainbow Stone drop rate is ok, but I do agree that BDBs should drop better in HL instead of here.

    2. Rarity ore amount is fine, it keeps the demand high.

    3. I agree, other servers have way more mobs on that floor too.

    5. +1, if possible maybe have a look at Nemere to maybe make the floor transition faster like in Hell Run