Posts by PrometheusX

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  • yusupheu

    omg will they add meley's lair to the game

  • PrometheusX

    would that be an easy fix?

  • PrometheusX

    Shadow you can't right click beans into the refinement window anymore after they were moved to the extra inventory

  • L0lu

    xCesarz They should be dropping all day, just like moons.

  • xCesarz

    Hexagonal time drop? 19-24?

  • Hiumi

    Then? What will happen?

  • [GA]Shadow

    They won't

  • PrometheusX

    Shadow will odins and other tp rings be transfered from s2 to s1?

  • PrometheusX

    yea, I agree

  • [GA]Shadow

    Maybe one day a light bulb would pop up and a solution may be found, but i am not going to waste precious days or weeks over some colors. There are better updates to do with this time.

  • PrometheusX

    yea, I forgot about that part.

  • [GA]Shadow

    Books are already ordered based on class and skill id inside your extra anyway

  • [GA]Shadow

    I should create 50 books, assign 50 drops to every metin, code that only 1 book should drop among these 50. Too much of a fuss for some colors sorry.

  • [GA]Shadow

    Tome are a separate item, books is one item, to which the game assign a name based on one of the skills in the game

  • [GA]Shadow

  • PrometheusX

    Shadow what about replacing all books in the game with their corresponding tome version? they are already coloured. not necessary but just an ideea

  • [GA]Shadow

    No what you meant was that books color had nothing to do, and that this month patches were responsable for the bug, which was wrong, the bug had been on live server since 6 months

  • deathpool

    it's a pity books with colors cannot be maintaned, although I guess is not really a problem with the improved shop system search

  • deathpool

    what I mean shadow is that problem with the moons was not something general. You said yourself, that player has that problem because he has a specific number of books

  • Lovia

    stone of vita +6 cant search in polish lang pack. plz fix ;)

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    Shadow if the dss is like this one and i put the changer on it, does it will works? i mean it will give me 3 random stats or dss must to have already the 3 stats?

    the way it works on other servers(GF included) rerolls the stone. It also seems that it has a very low chance to actually roll you anything above 2 stats(might work differently here though)

    Magic resistance against boss' skills you mean?

    no, magic res for ranged mobs like dryads or other ranged that are not using arrows. Magic res becomes more important after 95 for enchanted forest. Against most bosses you will need skill resistance.

    I do agree that res should be nerfed a bit on the high end. Adding more ways to push dmg that are harder to achieve would also be welcome but. Adding 200-300ap to the 96 bio is just a bandaid fix and won't achieve anything on full res.

    I disagree Ymir, for the most part skills are much better now than before. I can tell from the NWs so far that you're lacking block and dodge but you def skills quite well. atm you can choose to either def skills or's very hard to def both(unless you have super class and avg+skill on everything possible). It's usually the case for when we pvp in ochao too, if they have high phys res(to the point where they get <1k hits) then the normal skill dmg is for sure 3-5k.

    Back to the pvp stats on costumes: I'm fine with the res being removed from them. Imo the stats on helms are fine.

    Ah, fair point about the Nemere cd, forgot about that for a moment. I still believe a slight revamp is needed. The spawn on the external maps is generous enough that you can easily and safely farm much more than a plagued run has to offer at the end in the same amount of time and much cheaper gear.(The xp in it is still really nice though).

    I agree about the costumes. I wouldn't mind keeping only pvm and general stats on them.


    Will the following stuff also be added to s1?:

    • global call chat and remove the need for language skill/ring
    • anti-xp at general store
    • Hell Run and Nemere added to dungeon info
    1. On the topic of dungeon info: will the ranking system be implemented or no info on that?
    2. Any news regarding the farmer pack and premium pack after 3rd hand was added permanently?
    3. Will costumes and hairstyles retain pvp stats or do you plan on removing them?
    4. Any chance you can add recipes for Blue adders -> blue changers to the Master NPC?
    5. Any info about updating the drop in plagued run since it's not worth running it at the moment at all?

    Also, Nemere still has a 45min cd while Hell Run is 10 mins. Nemere is slightly harder to make and the rewards are worse atm.

    Regarding DSS: any plans on improving the core drops for dungeon bosses since they drop worse tiers than the bosses in the 90s maps and require more investment overall?

    Sorry for bombarding you with questions^^

    Shadow It just happened again in plagued run this time. It seems without any xp bonus on items. It happened from the metinstone there. So it might be the case with metins, and bosses(or maybe just Level 5 mobs in general).