I think 2-hander need an attack value buff across the board. It's the one weapon type where you can safely do this imo. Mental warriors are penalized enough already. Considering they have long cooldown and limited range and can easily miss them, I wouldn't mind having them wield stronger 2-handers.
Actually is a spectacular idea, some 2 handeds are really outdamaged by swords and stats just dumb, like Poison basic stats are higher than grudge....
- AP formula is changed. Each class will raise their AP based on their main stat. (INT for Sura and Mage, Dex for Assassin)
About this point: I Think it will make Weapon Sura and Black Magic Sura super overpowered in PVM, and Mages will be even better in Bossing, at this moment i see every class getting usefull buffs for PVM and Warrior being forgotten, i understand you want to players use more classes, BUT at this moment there isn't 1 single boss or run where you NEED a warrior in your party, there is for Sin's and Mage's why not do the same for Sura and Warrior?
- Dragon Mage's attack skills have a 15% boost if used with a Fan.
- Healer Mage's attack skills have a 15% boost if used with a bell.
For this to happen you should reduce bell's on hit damage, to make players swap from Hit oriented fighting to skill based as it should.