Patch note 24/01/2019

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  • GamerSHell

    sometimes i get that problem aswell, usually on CH1 it just randomly happens :D

  • Akuuu

    But, that's exactly why i wrote (jk) . so that it's obvious that I'm just kidding, and he doesn't live in fear that his Char is lost in space and time.

  • EmyEmy

    Dont scare him poor guy xd, dawnbreaker please send a ticket https://www.metin2sg.com/Support or on discord contact a gm

  • Akuuu

    Dawnbreaker - That sound's like a banned account if you ask me. (jk)

  • Dawnbreaker

    Is any GM on that can help me? I have a bugged char that just can't be logged into

  • Hiumi

    Is KarmaComa here?

  • EmyEmy

    The books do not stack just click on 'refresh' they will be stacked'

  • PrometheusX

    since the patch yesterday

  • VeKi

    since when do the kingdom books from moonlight boxes dont stack..and are in the extra inventory...what

  • EmyEmy

    Ty shadow for so many costumes , at least will not have to wear same costume every month, would be different costume every month:)

  • Pukka

    and not lv 85 ruby necklace for example? Which is lower and takes only normal pearls? Ty

  • Pukka

    Shadow just one more question, why can we up Oceanic Shoes lv 90 which take ancient pearls

  • ALmoSIQaR

    ty Shadow you are good leader

  • Pukka

    That'd be lovely, thank you so much :)

  • [GA]Shadow

    The block is based on the level. After XX level the smith won't work. In case we can add a similiar smith for the high level items on another run

  • Pukka

    and prob it was a bug, just wanted to check, ty anyway

  • Pukka

    Anyway as I had some answers from espelth saying we should be able to up all in that smith

  • Pukka

    I understand for the armours, which requires ancient pearls, but the neckys?

  • [GA]Shadow

    From what i see it is blocked on purpose. It was done probably to keep the values of the upgrade items.

  • Pukka

    "The item can't be made better" please can we get this fixed?

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  • With today's maintenance the server will receive the following changes and contents:


    • Change to the pierce formula

    The previous formula had a broken function that penalized any character with a high Defense stats. The current formula is more fair and balance the game better, giving class that rely on defense a real advantage over those who doesn't, in both pvp and pvm.


    • Added 15 new hair styles

    New add-ons to customize your characters.


    Thanks, Metin2 SG Team

  • Shadow Update is awesome with new pierce formula. I'm not sure but probably sura WP have some bug/glitch with "Rupture" skill.

    I tested that with my friend and He dealt damage to me like this:


    -6k no crit and no pierce

    -12k with crit and no pierce

    -1,5k no crit but skill probably pierced me


    -760 defense

    -0 sword resistance

    -10 sura resistance (from biologist quest reward)

    -22 magic resistance

    all damage listed above was tested on body warrior 95 lvl

  • After this update the long range mobs in the maps for metins no longer deal any piercing dmg, even tho their dmg is around 730-790, according to my def that absorbs their dmg completely. Close combat mobs deal around 130 dmg to 774 def 8% avg res and pierce 1000-1100 my resistance. I think their dmg should allow them to pierce 900 or whatever their max dmg is, much less than 1100.

  • it is actually quite accurate, if you make the math like this, ( % resis (remember some mobs have weakness vs ice fire etc...) + defense +dmg you receive) you get arround those values, remember to add the % 1st, so for 1100 dmg, 8%=88, it would be smth like this 88+774+130=992 so near the values you say, check if the mobs you are testing aren't affected by ice and such resist's and buffer %, OH and remember you have Biologists % too, make the math and check pls.


    If you need any help pm me Darkbllad3r, been on a trip for a few days but im logging tonight :D

  • Let me do the math for you, in few easy steps:

    • before the update mobs had the same dmg, so nothing is changed here, I guess is around 8-900. It is a dmg completely absorbed my my def so by what logic now they also pierce more than my def since the update was about solving the relation between def and piercing dmg?
    • before the update I was receiving piercing dmg based on the items I was wearing, never more than around 880.
    • after the update mobs do same dmg but piercing dmg has been increased. Not only that but also the piercing dmg delivered by players is also higher.
    • you are getting into too much details, I farm in Thunder, sometimes, metins, and I was curious what has changed.
    • Piercing dmg is the full dmg of a mob piercing your passive res, please check my post in Basics for Beginners titled Understanding PvM Resistances

    The post was edited 1 time, last by xVyenna ().

  • Edit: please ignore my previous post from earlier today. It seems we had a reboot and now piercing does the good decent values that it had before the update. It is not related to the amount of def and avg dmg res bonuses lower the amount of piercing dmg.


    However, mobs at metins 95-105 with long range dmg have zero dmg piercing.

  • the fact is to do that math you need to know if the % resis is aplied to the final damage mobs give after your passive defense OR before, because it will change the numbers in a drastic order

  • Snipas If you have better knowledge, please contribute to the Guides section with a better overview on how certain resistances work. I still think you are using a much more complicated model but I am not going to argue on the subject here.