Patch note 11/02/2019

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Shoutbox

  • [CoMa]Shadow

    Server on!

  • SirPic

    say please

  • UnkoJP

    send link of new serv2

  • [CoMa]Shadow

    The silk bundle from the general store does what you suggest anyway, at least the first part.

  • [CoMa]Shadow

    It does appear within 2 minutes from the creation

  • deathpool

    dont know why but my suggestion thread does not appear in the right side (latest posts), here it is [CHANGE] "Memory" for items in a shop

  • deathpool

    what's the link to server2 registration?

  • Pingu

    :dash:

  • EmyEmy

    :assaultrifle: :chainsaw:

  • Aguilaz

    :rocketlauncher:

  • PaliPali

    :rocketlauncher:

  • EmyEmy

    please add more 'hit' emotions in the game xd theres only one :D

  • najiko

    Hi :)

  • KLAERBAERRR

    And what will come? Will there be a 50% TP Event? :phatgrin:

  • [CoMa]Shadow

    It will start on 19.

  • KLAERBAERRR

    When u guys think to tell us Infos about Easter if there is coming a Event ? :pillepalle:

  • [CoMa]Shadow

    We never opened any thread here about a server 2. I don't see why you all pretend to be surprised when no informations is given

  • [CoMa]Shadow

    Isn't idiotic to advertise a server 2 on the website of the server 1? If we open a server 2 is to expand the userbase, not to drag people from server 1, to 2

  • S3ke

    i agree with you guys , it seems kinda ''behind the scene'' and a lil` bit unprofessional...can we get some answers please ?

  • Vlupix

    apart of a thread in elitepvpers and an announcement in discord i have no clue how they promote this. for me it looks a bit unprofessional.

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  • With today's maintenance the server will receive the following changes:


    • Skill books can now stack.
    • Spritual stones can now stack.
    • AP formula is changed. Each class will raise their AP based on their main stat. (INT for Sura and Mage, Dex for Assassin)
    • Dragon Mage's attack skills have a 15% boost if used with a Fan.
    • Healer Mage's attack skills have a 15% boost if used with a bell.


    Thanks Metin2 SG Team

    • Dragon Mage's attack skills have a 15% boost if used with a Fan.
    • Healer Mage's attack skills have a 15% boost if used with a bell.




    can you please explain what led to this decision, and what you hope to accomplish with this?

    The post was edited 1 time, last by scream ().

  • yea, it seems odd to me too. Maybe just have fans have a 15% boost in skill dmg regardless of class. Healers and BMs are the classes with the highest dmg output atm anyway. Maybe your reasoning was to sway mage players away from playing hit oriented, but then I would just buff the magic attack value on both fans and bells and/or buff the skills across the board. Limiting the weapon choices seems really wrong here.

  • yea, it seems odd to me too. Maybe just have fans have a 15% boost in skill dmg regardless of class. Healers and BMs are the classes with the highest dmg output atm anyway. Maybe your reasoning was to sway mage players away from playing hit oriented, but then I would just buff the magic attack value on both fans and bells and/or buff the skills across the board. Limiting the weapon choices seems really wrong here.

    +1. BMs and Healers do a lot of damage after all updates. What happens with mental warriors skills after all? I tested a lot, with many items, mental warriors skills seems to be pretty crap atm. The most powerful skill "Spirit strike" is the same as all the others now. Should i play mental warrior with sword for pierce (make no sense) or what? 2 hand weapons are useless (really?) ? These improvements are not fair for all classes.

  • Isn't the answer of the question about the usefulness of the last 2 changes in itself basically? Bells are now relevant :D Good update.

    The game must be a girl cuz im always in it.

  • I think 2-hander need an attack value buff across the board. It's the one weapon type where you can safely do this imo. Mental warriors are penalized enough already. Considering they have long cooldown and limited range and can easily miss them, I wouldn't mind having them wield stronger 2-handers.

  • I think 2-hander need an attack value buff across the board. It's the one weapon type where you can safely do this imo. Mental warriors are penalized enough already. Considering they have long cooldown and limited range and can easily miss them, I wouldn't mind having them wield stronger 2-handers.

    True, 2 hand weapons or mental warrior skills need a little boost. I don't say that because i'm mental, but is not fair.

  • "AP formula is changed. Each class will raise their AP based on their main stat. (INT for Sura and Mage, Dex for Assassin)"



    After delete bonus "strong vs ...", all these stats were transformed into intelgince in weapons. Lets now change to be usefull for all classes:

    knives, bows -> agility
    fans, bells -> inteligence

    twohand -> str

    just problem will be with swords, because of sura weapon + some warriors use it also. How can you comment it?

  • I think 2-hander need an attack value buff across the board. It's the one weapon type where you can safely do this imo. Mental warriors are penalized enough already. Considering they have long cooldown and limited range and can easily miss them, I wouldn't mind having them wield stronger 2-handers.

    Actually is a spectacular idea, some 2 handeds are really outdamaged by swords and stats just dumb, like Poison basic stats are higher than grudge....


    • AP formula is changed. Each class will raise their AP based on their main stat. (INT for Sura and Mage, Dex for Assassin)

    About this point: I Think it will make Weapon Sura and Black Magic Sura super overpowered in PVM, and Mages will be even better in Bossing, at this moment i see every class getting usefull buffs for PVM and Warrior being forgotten, i understand you want to players use more classes, BUT at this moment there isn't 1 single boss or run where you NEED a warrior in your party, there is for Sin's and Mage's why not do the same for Sura and Warrior?

    • Dragon Mage's attack skills have a 15% boost if used with a Fan.
    • Healer Mage's attack skills have a 15% boost if used with a bell.

    For this to happen you should reduce bell's on hit damage, to make players swap from Hit oriented fighting to skill based as it should.

  • Actually is a spectacular idea, some 2 handeds are really outdamaged by swords and stats just dumb, like Poison basic stats are higher than grudge....


    • AP formula is changed. Each class will raise their AP based on their main stat. (INT for Sura and Mage, Dex for Assassin)

    About this point: I Think it will make Weapon Sura and Black Magic Sura super overpowered in PVM, and Mages will be even better in Bossing, at this moment i see every class getting usefull buffs for PVM and Warrior being forgotten, i understand you want to players use more classes, BUT at this moment there isn't 1 single boss or run where you NEED a warrior in your party, there is for Sin's and Mage's why not do the same for Sura and Warrior?

    • Dragon Mage's attack skills have a 15% boost if used with a Fan.
    • Healer Mage's attack skills have a 15% boost if used with a bell.

    For this to happen you should reduce bell's on hit damage, to make players swap from Hit oriented fighting to skill based as it should.

    As i said, warriors are penalized in PVP and in PVM with each update. Seems updates are only for sins, mages and suras. xD

  • While stacking stones is useful for saving space, the alchemist can't tell the difference when it refines ores, so it will consider the stacked stones as a single stone. Patch good for saving space but not for refining ores as I will have to split them back to be able to use them.