[Maintenance] 12/01/2019 Gameplay Change

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  • Technologic

    u can drop 50% spirit blessing on highlvl

  • Levioh

    Sorry my bad :crazy:

  • deathpool

    50% stones? never saw one

  • Vyenna

    Lv 85 and 90 metin stones always had 6% chance to drop red changer, nothing is changed

  • kamicolo

    forum lotery, fishinf extravaganza?

  • [CoMa]Shadow

    Nothing was nerfed

  • Levioh

    actually drop rates from level 90 metins got reduced to 6% instead of 7

  • PrometheusX

    50% stones were a thing for a long time, you get the blessing from Erebus boss; not sure about red changer drop rate nerfs, doubt it tbh

  • Levioh

    random 50% stones coming out of nowhere , red changer drop rates nerfed , those changes are fine for me , but can we have a list of them?

  • Levioh

    can we have a patch notes for the changes that are in place?

  • Snipas

    Shadow can you check the post about atkspeed and mov speed? cause due to the rarity stats + combo of % green potss + the one es from moonligh everyone can get 200 atk speed +

  • KuzeyReich

    Onyekuru - sonkuzeyli pm me

  • Annonyum

    Dark, it might still take some time for the results to show up.

  • Dark

    hey i cant find the fishing extravaganza post from yesterday ...

  • mfker

    all gone

  • Deathawaits

    they are pvm stats so yes

  • deathpool

    Still today Idk if fire resistance, lightning and so on are useful somewhere

  • Snipas

    May i sugest, some items become stackble? like Blood Pills xD

  • Shop5000

    Finaly those pvp stats were removed thanks :thumbsup:

  • [CoMa]Shadow

    As every change, some will love it, some will hate it ;)

  • :thumbsup:
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  • Dear Players,


    with today's maintenance we have removed from the 5 custom bonus the strong vs class and resist vs class. This change is not only the first step to balance the pvp, as the damage gets weird with big numbers, but was also mainly done to help newcomers build better gear in resonable time as we removed a total of 8 rollable bonus. It will not only help building fast pvm equip, but also pvp.


    The bonus are being replaced with the best available bonus, by taking consideration of the ones already present on the items, is not random and it was done to not displease anybody.

    We are aware that the damage in pvp will be different from today on, but we will balance it in the next patches after listening few feedbacks from the players.


    Thanks Metin2 SG Team

  • Fire, lightning and the other resistance are and always have been for pvm.



    Don't take for granted the word of players, they don't have access to any informations and most of the times what they know is simply wrong or misleading. Those bonus works, on pvm and pvm only.

  • In my opinion this is the worst update ever made on this server, it's like after hundreds of years of evolution we go back to the stone age.


    After adding class res on costumes, class res on pets, class res on dss now let's remove class res from items and destroy 90%+ of the items on server. After tons of resources ( time, money ) spent, let's cancel all these years because we want to copy a broken model which by any means is not relevant to comparison ( i am talking about gameforge server in which class res and vs were not available since the first second + they have completely different stats on many items and even dss ).


    My proposed solutions were never a secret and i even insisted repeatedly to make myself heard but unfortunetly with no effect.

    I proposed several times to remove class res from costumes, pets and to nerf res from dss in order to increase overall dmg and to make pvp more attractive. I proposed several solutions to increase the money income from tec points - special rare items that are not meant to be cheap and can be bought with mileage points, for example changing dss stats or rarity.


    By removing class res from costumes and pets and nerfing dss, it would still be possible to reach high res in open pvp in order to avoid one skill killings, but in 1v1 the effect would be huge and would bring this server to the right numbers.


    Instead, we get 12int on solar sword and many items that will become useless even if we roll them, not to mention how many items were already destroyed.


    By not having these 8 bonuses - class res and vs - we will achieve something amazing : all the players will use the same items, the same bonuses, the same res and vs. There will be nothing original, nothing hard to get and there will be no competition in achieving something special. Regarding business effect, i estimate that the impact will be negative in a drastic way because people will be able to roll items much easier. Instead of finding a way to increase income and to improve pvp system, i predict a major fall unless staff will consider some new options.


    One last point that i wanna make is about the previous update which removed the IP block in dungeons, an update not so destructive, but bad enough to lower overall quality. I believe that in an ironic way, this update put staff in a huge disadvantage because players being able to farm gold so easily has only one way effect - people spend less real money because there is no need to.


    This is my point of view over this situation and if anyone is willing to listen my alternative solutions i am here to give my suggestions in an objective compromise-compromise method.

  • Fire, lightning and the other resistance are and always have been for pvm.


    41c312c20e.png


    Don't take for granted the word of players, they don't have access to any informations and most of the times what they know is simply wrong or misleading. Those bonus works, on pvm and pvm only.

    Only fire is useful and only in meley run? The other bonuses (lightning, wind, earth, etc)?

  • Meley? These are monsters in Hell run. All the other resistances works as well, it was just a quick example.

    Here has another name then, I mean the final boss of the dungeon of Infernal Field (Hell Run yeah, that's it I think).


    But we players dont know exactly where is useful all that bonuses. Some people say that X bonus is useful against Y mob, some other say that X bonus doesn't work against Y mob.

  • This change could be done by different way. Also this way may psitive effects for dying trade.


    Combine all 4 char stones+2 other weapon stones to create resistance breaker stone.


    At +6 this stone will reduce resistance to sword, two hand, dagger etc. 25%


    Some bosses will drop new item to add new stone socket.


    You will have 35% chance to open new socket.


    Add resistance breaker stone to weapon....

  • In my opinion is a nice update, and after few hours since it is on, we had already a good fight. ( seems pvp is more attractive).

    Now everyone joined the fight, and everyone has its role. Some people that was only spectacting before, became part of pvp (wont give names so nobody gets offended - but not only low levels).


    Even tho I died more times than ever in my life it was a good raid :DD.


    Waiting for the final step of pvp-balance.


    As for the upset people, I understand you well. I also lost many items with this update. And probably more than you. But im sure everyone will adapt to it. Talking about me and my friends I seen none dissapointed about it.


    And for the staff, thanks!

    Never gave in
    Never gave up
    Im the only thing im afraid of.


    HowHigh

  • Post by mfker ().

    This post was deleted by Elspeth: Spam ().
  • This is the update I was waiting for a long, long time. I was afraid the damage numbers produced by skills will become too high now compared to the little resistance it is left but it is good, a nerfing of +6 stones is not necessary. The ability to tank, however has changed dramatically, it is no longer possible to tank 5-6 players and live to tell the tale.

    I don't think more players will start to build PvP now that it is easier to roll some good bonuses but now it seems high lv PvP accessories and top alchemy is required. Also, I don't think players will quit because they ended up with tons of items with the same stats, none of them sellable for the foreseeable future.


    Thanks guys for the update!

  • That's very good change in my opinion. However, it needs another updates. I don't know what's coming with future updates but I hope that team will do something with Cure for healer, which has now become useless as peaople will hit much more than before and the skill does't heal that much.

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