Posts by deathpool

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  • EmyEmy

    Aos Noob

  • EmyEmy

    whats after grizzly bear?

  • [GA]Shadow

    Server on

  • mynamejeff

    How long does the reboot last?

  • EmyEmy

    :crazy: :dash: :hi:

  • EmyEmy

    shut up

  • PalitaGoblin

    You cant ban me for that! I will spam harder

  • EmyEmy

    why this guy is not perm banned?

  • EmyEmy

    please ban this guy PalitaGoblin he spammed my wall

  • PalitaGoblin

    Good morning, have a good breakfast everyone

  • iPhone5

    [VIDEO] ASIAN vs HOWHIGH 08.11.2020

  • EmyEmy

    Open thread If you want

  • dolguldor

    So Shadow, should I open a new thread again on the same topic? Since the topic is closed i couldn't say my opinion.

  • Nature2

    @[GA]Shadow Can you tell us the purpose of the poly update ? Btw closing thread after thread to forbid players from talking about updates is a great step forward :thumbsup:

  • EmyEmy

    high lvls do not farm mats, they buy from market when they want something, materials farm is for low lvls

  • [GA]Shadow

    I close threads when they go off topic and when the answer is given

  • Etherial

    + the damage reduction from the new formula is insane. I used to do runs all day. Now I can't do anything.

  • Etherial

    You want people to farm mats, but let's face ut. Most poly are useless cz of their bad animations. Only few are okay and they are hella expensive

  • Etherial

    Why do you close every thread related to the poly update?

  • PalitaGoblin

    xd

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    It should be adjusted to be similar as before.

    Increasing AP value in polys since the formula works with that now and block Aura and Blade from poly in war and sura so with this change they don't get too overpowered. That way ninjas and mage could make decent dmg (I lost 8k against Azrael, Dragon and in giants for example).


    And ofc lower the required materials. Before the update for example the demon spearman poly craft was already "expensive" since you could fail and it required Demon's Keepsake's+ which only drops from the mages (which is a very low amount in the floors). Now it requires 24! And even toys which is a low lvl drop from those demi humans in city1/2 which already are not farmed since people go directly to valley or dark temple. So one needs to make a farmer or buy to someone which will exploit it and sell to you for a crazy amount (2.5 - 3kk just checked).


    The animals polys are useless (because of their animation) and they require low lvl mats, which no one farms. There are many good polys which can be changed for them. Proud Dark Rifleman/Esoteric Executioner, Elite Orc Fighter, To Su.


    The Savage Minion mats should be changed. The Shiriken+, which was already an expensive item and now it's even more. But this is not even the real problem here, the problem is that is only farmed through bestial mobs, so again, you need to make a farmer or buy for 4-6kk/u. It should be changed for Shiriken (which precisely drops from savage minions), ofc with a higher quantity requirement.


    And then others polys where are needed mats like devil's splinter, demonic ashes, 50 blessing scrolls, 50 purple boxes, dark lord nail/fang, etc should be lowered or changed the mats as well. They are not that good compared to others to require that kind of materials and so many. It's crazy and makes no sense.


    And there shouldn't be overpowered polys. Before the update all polys had the same dmg, but different speed attack because of animation. It's better to have them like that, with similar damage and other stats which makes them different. But all should be accessible (="easy" drop of mats) so that way people won't focus on 1-3 and all polys could be useful and all materials from different lvl ranges which are overfarmed and "useless" would have their use here.

    +1


    And Eso. Arahan poly change for Esoteric Executioner/Proud Dark Rifleman.

    The Arahan one has crap animation attack and you waste time dealing 2 hits while in reality is 1, while the second one is consistent (1:1)

    Absolutely no.


    What is needed is a way to use and free the market of items.

    -For example, more materials needed for talismans, high lvl accs (since the up items for this are worthless and there are tons of them in the sv). Lower a bit the % rate of upgrading in this items since it's like 80% until +25 I think (not sure about this since I only upgrade them to +9).

    -Another thing is to create more systems where spend materials, for example sash system would be implemented in the future for what I read.

    -Change the materials needed for crafting change rare scroll (the two other options, the first one no) since I think that no one uses those instead of the exp ring/thief's gloves.

    -Maybe remove the enchanting option from alchemist and change this with a "Add Rare Scroll" (for items+9 only ofc) which we can craft at the Rare Alchemist with many materials.

    -S skills should spend our karma while upgrading them.

    -Maybe create a Supreme Hermit with higher chance for rainbows (ofc this should cost to do it).

    Currently we players need to drag armors, weapons, accs to these two npcs manually, one by one.


    I wanna suggest that these NPC give us an option where they open a giant window (an inventory window basically) and put all those things (ctrl + right click) in there and once we're done, we accept it (with a confirmation message for security reasons) and change all those things at once for Rarity Ore or Vitality Ore.


    For those who didnt understand, I mean something similar to the window exp for pets in gf servers where people increase their pets' experiencie points by giving them armors/wep/accs in a window.

    1º This game is much about luck, so I don't agree. Like it is now is good.


    2º Totally makes sense, +1


    3º +1. Or at least change the crap rewards for good things.


    4º +1. Or at least decrease their numbers in event.


    5º Yeah, why not.


    6º At least the offline messages would be good.


    More stackable items like others said previously, stone craft book, those upgrade special items from certain lvl 90 map bosses, polymarbles, etc.



    Suggest to have timed changers instead, they disappear after X days so that you cannot hoard them forever and price stays stable. But of course none of you is going to suggest this :lol:

    Wouldn't that be even worse? People will want to sell even faster.

    A longer metin respawn and less metins would be better.

    One of the last update (the drop formula) made this problem even worse, so it should be balanced again since right now we have all components which increase this problem:

    -Shop search

    -Drop formula

    -Metin spawn time

    -Metin spawn quantity

    Changes in the last two things.

    This is not a fishing simulator game. You buy the package and you also have the advantage for fishing. You will never see fish for 10 wons, simply because it would advantage fishing bots. As skilled as we are on detecting them and banning them, it won't do much if before banning them they filled the market with some powerful rare fish.

    What about making a fishing manual of 1,2 or 3h as a dropable item in some high lvl map/boss/run, with some restrictions, non tradable and only can be storable?

    That way fish bots would risk their main accounts if they use it there.


    Or as a craft item in Master NPC with same restrictions.

    All you have to do is moving it a few centimeters to the side, its not much of an inconvinience. Its just a matter of getting used to.

    And infact, having it on the left side can have people accidentally deactivate or activate the anti experience.

    And who knows which buttons we will add there in the future.

    Having it in the left side is the same as in the right side, people would need to press first F5 or click on the "arrow" to oppen the Sidebar, so they can't press anti-exp accidentally.

    I can say after some days playing with this that it would be much better to move it to the left side cause I and probably more people, play with the inventory open most of time. I even forget many times that there is a Sidebar since it is in that place and inventory covers it.

    Shadow

    It would be possible to add the fishing manual (with 1, 2 or 3h for example) as drop somewhere?

    Or adding it at the itemshop as a item.

    Because right now one can only get it with the premium packages of farmers.

    It is purposely put there.


    Players are used to have their inventory on the right side, that means they will usually not click there.

    If we move it to the left side of the screen, the chance of people clicking on it accidentally increases dramatically.

    It also can not be attached to the Inventory as it will limit the amount of buttons we can put.

    It's pretty difficult to click on a thing that is just in the border of the window. And what will be the problem if the Sidebar is put in the left and people click it accidentally? It only opens the window, it does not trigger any action which can affect the gameplay.


    Right now is pretty inconvenient to have it in the same side as the inventory. Cause for example I play many time with the inventory open and I need to close it first, or move it away, and then I can see the Sidebar if I opened with F5.

    Then +1


    As for the other 2 suggestions:

    -There is a "faster way", maybe you don't know. Click on sell in a npc, then click on the item you want to sell and instead of click on "Yes" with the mouse, use the key "Enter".

    -+1, with right click of mouse for example to open the window with the price to change it.