Posts by deathpool

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    When you upgrade alchemy level (third option), we can put the stones with right click on mouse, but we cannot do this with the beans (green, blue, etc), so we need to drag it there.

    So wanna suggest to change it and make possible to right click with the mouse on the beans as well in the same way.

    Yes but the blood stones go inside those sockets. Not Golds or Agate or any other mineral, just blood stone.

    Blood stones you mean what is now called "Hematite"?

    I tried with that same belt you see in the link and nothing happened (I dragged the hematite to it). Not even any message from the game.

    Belt's sockets use blood stones, not other materials. The amount of slots depends on the belt type and not on the sockets.


    It is not implemented yet.

    You can open sockets with diamonds.

    https://gyazo.com/83fba5af758693d3143cd956fa618adf


    As for the amount of slots, I know that the "base" number of slots depends on the belt. I'm only suggesting that if you fill the belt's sockets with the respective agate, it should open more slots. 1 agate = 1 more slot for example.

    Right now we can open slots on belt with Diamond, but we cannot put the respective agate (Gold, Silver, etc.).


    So I'd like to suggest to change this. It will make some other agates more valuable and overall all mining, and this is something which should be since the start, dont know why it's not actually.

    And btw, by filling the slots, the belts should open more slots within them where we can put potions.

    1. Make possible to sell weapons lvl 70 to the npcs.


    2. Put their prices same as normal lvl 65 weapons, +4 = 120k.


    3. The same as in point 2, but with bows lvl 65. These bows currently are cheaper, both of them (lvl 65) while Nymph sword for example is 120k +4, or electro, etc.

    3º Put a proper description to all fish.

    -The amount of X stat or whatever it gives, the exact number (some have right now, some don't have).

    -The exact duration time they last (and again, some of fish have that right now, but some don't have).


    4º Make Grass Carp (+20 attack speed) and Carp (+20 mov speed) "useful".

    And by useful I mean make them stackable with normal pots for those stats (green and purple pots).

    Enchanted Forest Monsters are on my Radar, i nerfed them by a decent chunk but we also nerfed Skill resist, so that factors in on the.. healers? or was it the druids?

    One of which anyhow. Might need to nerf that specific mob a little further.

    Druids are the problem.

    I didnt feel any difference with before the update, when a decent amount of them appear, I need to run in the same way.


    And returns scrolls and teleport with buffer are not working.

    Wanna suggest to make the tickets for Nemere/Yama tradable and dropable since I don't see any point for them to not be it since they are craftable like the hydra tickets.


    P.S: nice update!

    1º Delete the size of normal fishes (outside the fish event I mean), so we can fish and stack them without the need to have many slots. There is no more that event each month which Tary was doing with the fishes with bigger sizes = better rewards, so there is no use for it now.


    2º Change so we can use as well the minnow fished in the event since they give little amount of points .

    1. Yes, fix this pls.


    2. +1


    3. +1


    4. +1


    5. +1

    And I'd like to say some other items (dagger manual user, two hand, etc, and change these items so they can be stored in the "U" inventory since they are upgrade items after all).


    6. +1


    7. You don't need to restart the client, changing channel or map should work.

    But +1 if it is possible to fix.


    8. +1 if it is possible


    9. +1


    I'd like to add some other stuff.

    a. Fix the 10% extra that guild smiths give (visually I mean).

    b. Rare alchemist in map1 of red kingdom.

    c. Double click function with left mouse button on the map info list.

    d. Biologist npc place in the map info from each city1.

    e. Current teleport position in red map1 is outside of center, so I think it would be good to change that position for map1 of blue and yellow as well outside center (where we get teleported after mining event or ox ends, in blue at least) since now you were teleported right in the middle where all the shops are and unless you have a good pc, it goes laggy.

    People were already doing it from Mount, but they stuck it on the Throne / Wall so they often got kicked into a wall by Gahnasel and called it a bug.

    Yes, but it was risky since you needed to bug the boss against a wall and yourself as well leading to possible pushes beyond wall and polys were a much safe way to defeat them without the need to think about this problem.


    Now this boss is like any map 90 boss, so polys are a bit less useful.


    PS: can you put a rare alchemist in red map 1 pls.

    Nice patch!

    Finally there won't be that many problems with making shops (I hope ^^).

    And the filter for names of items and name chars/mobs = amazing for ppl with crap pc like me xD.


    PS: the Azrael change was unnecessary imo, now one can kill it from mount -> no need of poly -> poly marbles = a bit less valuables and useful

    1º That depends on what advantage and how much exactly gives the higher lvl pickaxe. And we players don't have that info so it's difficult to say.


    2º +1111111111111, this would be awesome.


    3º -1

    It's not a need since this is exclusively for mining event and specifically for Soul Crystal Vein (and it seems a big change). This problem doesn't exist with the other veins and in your daily day in metin regarding mining.

    Soul Crystal are the more expensive agate after all, so, once each 2 weeks, one need to bear those annoying situations in mining event if he/she wants to make good money in 1 hour.

    1º It's not possible I think with the current shop system from what I read from shadow.


    2º I think it's not possible in all chs, maybe in the same ch yes. But Idk what to say to this.

    3º This exist already xd.


    4º From staff I read that it won't be implemented since it's too op.


    5º I didn't understand.


    6º -1


    7º You mean something like selecting multiple of them and give them at once? +1

    I made a suggestion actually about this.


    8º You can do it already. Open a npc, ctrl + right click and you'll be able to sell them. Be careful and don't sell your good gear :D


    9º In the web wiki you have that info. The wiki ingame does not show chest info. But if they can add it, +1


    10º You have already that option in Game Options.


    11º +1, gf implemented now an awesome chat with filters, I'd like something like that here.

    1º They are valuable already since you can upgrade them, so I'd say no.


    2º They have the same drop, probably, as any other item, the "problem" is that ppl farm a lot of the metins which spawns these mobs.

    I'd put them as a craft item for poly marbles related to mobs from that zone (in high quantity).


    3º +1


    4º +1, the Registration can be put above "More" in the patcher.


    5º +1


    6º +1 if it's possible, same with experience rings and any other similar item with time duration (dragon earrings, love earrings, etc).