[Maintenance] 12/04/2018

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  • EmyEmy

    Lol xd

  • [CoMa]Shadow

    but as harsh as you can be and bias as you are, you can't expect us to fix a problem that doesn't happen to everyone in reasonable times

  • [CoMa]Shadow

    I don't doubt you had freeze issues, which happen during login when the packets are loaded and if one crash... thats the freeze

  • Arigato

    cool thanks for the help then

  • [CoMa]Shadow

    Yup i did and i can log without issues

  • Arigato

    nothing more

  • Arigato

    I just reported a bug if you want you can check it wich i believe is your job

  • Arigato

    I guess thats amusing and shocking https://imgbbb.com/image/Hk9Ty

  • [CoMa]Shadow

    The ignorance of saying you have tried from another pc while using the same internet is both amusing and shocking thou

  • [CoMa]Shadow

    I suppose me and this player are somehow immune to it :D

  • [CoMa]Shadow

    https://puu.sh/DGthN/8dc9988815.jpg

  • Arigato

    I also tryed from other pc its not the problem mostly at nephrite and thunder / dawn and capes are working just fine

  • Arigato

    https://imgbbb.com/image/HJcPc yeah its perfectly fine u are right rofl just fix

  • EmyEmy

    Yes, if ch2 has disconnections switch to other channels its simple as that

  • [CoMa]Shadow

    It will have its own website and forum

  • PaliPali

    Last tuesday ch2 was also causing player crashes/disconnects pretty often

  • EmyEmy

    If server 2 opens , there will be a forum for s2 it makes sense

  • S3ke

    so is there anywhere i can check whats the news regarding the server 2 ? since you guys will not post it here ?how can we know when it will be opened ?

  • [CoMa]Shadow

    it seems to work fine, remember that limiting yourself to say "is bugged" doesn't say anything at all.

  • [CoMa]Shadow

    http://puu.sh/DGqgc/84cf9a055e.jpg

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  • Dear Players,


    at 19:00 GMT the server will go down for maintenace. The following changes and fix are going to be add:


    • Revamped Orc Maze, new drops, new rewards
    • New Item, Green Hermit's Advice
    • New Color for key items used on Dungeons/Runs
    • New GMT Clock ingame
    • Temple of Ochao Cooldown is reduced to 1,5 hours while Guardian Respawn to 2 hours.
    • Added Relog option to the Erebus NPC for the Ochao Temple Run.
    • Several text errors corrected
    • Fixed a corrupted message when you donate experience points on the guild



    Thanks, Metin2SG Team

  • WHOA XD


    orc maze really sounds nice.

    the GMT clock aswell :D


    EnTai Guardian 2h respawn time is also amazing haha. more pvp more pvm ohyes.


    thanks XD

    Never gave in
    Never gave up
    Im the only thing im afraid of.


    HowHigh

  • Nice we get a Update

    I was thinking we have to wait again 1 year for the next update :rofl:


    Good Job guys, can't wait for more update's :love:

    :hi:
    Kingdom: Elgoria
    lSilvesterKINGl (Lv115 / WeaponSura)
    lSilvesterQUEENl (Lv 115 / Archer)
    BuffMausal (Lv 101 / DragonMage)


    And ALL Characters in the Guild......GoAwayMyRoom.....(Kingdom: Elgoria) :shit:


    REMOVE IP-BLOCK :banned:

  • Just did a Orc Maze run and it looks great ! Monsters are easier and quite accessible for new players, but they need to be in group if they want to have enough damage to kill the bosses, which benefits team-play. Lv30 weapon drops are a great choice to increase the interest of new players.


    My negative comment would be in the fact that Green Changers and Adders drop right at the beginning of the run, and this will open room for exploitation. You can just enter the run, drop a decent amount of changers in 3-5 minutes, and exit. Doing this multiple times in a day after cooldown will result in a total of 20-30 minutes spent and a lot of changers. Probably the point was to ensure that even weak new players that cannot reach the end of the run can still get a decent drop. However, to avoid exploits, I think it would be more suitable to put these changers dropping throughout the second maze (with a lower rate of course as there are more monsters), or preferably in the 3rd maze - reaching these parts of the run is not that hard, only ensures that players invest more time into the run to achieve a good reward.


    Btw, changers did not drop with names - I wonder if that's because the total number of changers dropped in the 1st part is always equal to the number of players doing the run (e.g party of 8 will drop 8 changers). If that's the case, then I guess exploits are already avoided, as players will only drop 1 changer max, and my suggestion loses effect :D

  • Just did a Orc Maze run and it looks great ! Monsters are easier and quite accessible for new players, but they need to be in group if they want to have enough damage to kill the bosses, which benefits team-play. Lv30 weapon drops are a great choice to increase the interest of new players.


    My negative comment would be in the fact that Green Changers and Adders drop right at the beginning of the run, and this will open room for exploitation. You can just enter the run, drop a decent amount of changers in 3-5 minutes, and exit. Doing this multiple times in a day after cooldown will result in a total of 20-30 minutes spent and a lot of changers. Probably the point was to ensure that even weak new players that cannot reach the end of the run can still get a decent drop. However, to avoid exploits, I think it would be more suitable to put these changers dropping throughout the second maze (with a lower rate of course as there are more monsters), or preferably in the 3rd maze - reaching these parts of the run is not that hard, only ensures that players invest more time into the run to achieve a good reward.


    Btw, changers did not drop with names - I wonder if that's because the total number of changers dropped in the 1st part is always equal to the number of players doing the run (e.g party of 8 will drop 8 changers). If that's the case, then I guess exploits are already avoided, as players will only drop 1 changer max, and my suggestion loses effect :D


    or maybe more green changers in market= more easier to change equipment

    green changers cheaper = new player can focus more on skills then on wasting much gold for changers


    probably its better for server and player growing to mid-high lvl, if ther is more green changers available

  • No you can use 50 green hermits, not 1 green hermit 50 times. Every player makes their price, if you think is not worth it simply don't buy it. The players who read the forum won't be scammed as we always answer these kind of questions.