[Maintenance] 12/04/2018

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Shoutbox

  • CapTaiiN

    äh, dragonshaman

  • tomcioPap

    what is buffshami?

  • Technologic

    buffshami is good for beginning

  • Snipas

    like horseback +200 or only regular +200

  • Snipas

    guys are the cerberus mount giving extra200ap or just the ap you normaly get on horseback?

  • Kosmo

    do i need buffshami for new start?

  • Kosmo

    Hey, someone wants to give me some starter items? :D

  • FeetFetish

    What time the moonlight starts ?

  • iPsycho

    My op quillins still for sell. check my thread.

  • SiiiXxHD

    WTB Rib or Fms 45+ AVG and Stones+6 pm me@

  • Adamas

    WTB spider hood 5% mystic monster pm me

  • CapTaiiN

    ehm ok

  • EmyEmy

    :dash: :doofy: :fie: :grumble: :hail: :hi: :hmm: :huntsman: :misslelauncher: :modo: :nono: :oops:

  • RudiRitter

    Hey Tary :beer:

  • [SMOD]Tary

    :D

  • Gentle

    Damn writing same*

  • Gentle

    @[SMOD]TaryI guess we got some work hours xD

  • Erbivor2

    this is good "My name is Erbivor , I am from Yellow Kingdom and I want shopbox please !!!! "?

  • EmyEmy

    info@tec-interactive.com send mail at this address and request for shopbox

  • Erbivor2

    i cant make mail for shopbox, i am fron Yellow Kingdom

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  • Dear Players,


    at 19:00 GMT the server will go down for maintenace. The following changes and fix are going to be add:


    • Revamped Orc Maze, new drops, new rewards
    • New Item, Green Hermit's Advice
    • New Color for key items used on Dungeons/Runs
    • New GMT Clock ingame
    • Temple of Ochao Cooldown is reduced to 1,5 hours while Guardian Respawn to 2 hours.
    • Added Relog option to the Erebus NPC for the Ochao Temple Run.
    • Several text errors corrected
    • Fixed a corrupted message when you donate experience points on the guild



    Thanks, Metin2SG Team

  • WHOA XD


    orc maze really sounds nice.

    the GMT clock aswell :D


    EnTai Guardian 2h respawn time is also amazing haha. more pvp more pvm ohyes.


    thanks XD

    Never gave in
    Never gave up
    Im the only thing im afraid of.


    HowHigh

  • Nice we get a Update

    I was thinking we have to wait again 1 year for the next update :rofl:


    Good Job guys, can't wait for more update's :love:

    :hi:
    Kingdom: Elgoria
    lSilvesterKINGl (Lv115 / WeaponSura)
    lSilvesterQUEENl (Lv 115 / Archer)
    BuffMausal (Lv 101 / DragonMage)


    And ALL Characters in the Guild......GoAwayMyRoom.....(Kingdom: Elgoria) :shit:


    REMOVE IP-BLOCK :banned:

  • Just did a Orc Maze run and it looks great ! Monsters are easier and quite accessible for new players, but they need to be in group if they want to have enough damage to kill the bosses, which benefits team-play. Lv30 weapon drops are a great choice to increase the interest of new players.


    My negative comment would be in the fact that Green Changers and Adders drop right at the beginning of the run, and this will open room for exploitation. You can just enter the run, drop a decent amount of changers in 3-5 minutes, and exit. Doing this multiple times in a day after cooldown will result in a total of 20-30 minutes spent and a lot of changers. Probably the point was to ensure that even weak new players that cannot reach the end of the run can still get a decent drop. However, to avoid exploits, I think it would be more suitable to put these changers dropping throughout the second maze (with a lower rate of course as there are more monsters), or preferably in the 3rd maze - reaching these parts of the run is not that hard, only ensures that players invest more time into the run to achieve a good reward.


    Btw, changers did not drop with names - I wonder if that's because the total number of changers dropped in the 1st part is always equal to the number of players doing the run (e.g party of 8 will drop 8 changers). If that's the case, then I guess exploits are already avoided, as players will only drop 1 changer max, and my suggestion loses effect :D

  • Just did a Orc Maze run and it looks great ! Monsters are easier and quite accessible for new players, but they need to be in group if they want to have enough damage to kill the bosses, which benefits team-play. Lv30 weapon drops are a great choice to increase the interest of new players.


    My negative comment would be in the fact that Green Changers and Adders drop right at the beginning of the run, and this will open room for exploitation. You can just enter the run, drop a decent amount of changers in 3-5 minutes, and exit. Doing this multiple times in a day after cooldown will result in a total of 20-30 minutes spent and a lot of changers. Probably the point was to ensure that even weak new players that cannot reach the end of the run can still get a decent drop. However, to avoid exploits, I think it would be more suitable to put these changers dropping throughout the second maze (with a lower rate of course as there are more monsters), or preferably in the 3rd maze - reaching these parts of the run is not that hard, only ensures that players invest more time into the run to achieve a good reward.


    Btw, changers did not drop with names - I wonder if that's because the total number of changers dropped in the 1st part is always equal to the number of players doing the run (e.g party of 8 will drop 8 changers). If that's the case, then I guess exploits are already avoided, as players will only drop 1 changer max, and my suggestion loses effect :D


    or maybe more green changers in market= more easier to change equipment

    green changers cheaper = new player can focus more on skills then on wasting much gold for changers


    probably its better for server and player growing to mid-high lvl, if ther is more green changers available

  • No you can use 50 green hermits, not 1 green hermit 50 times. Every player makes their price, if you think is not worth it simply don't buy it. The players who read the forum won't be scammed as we always answer these kind of questions.