Posts by MrSoon

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    Hey,

    as we talked earlier on discord Shadow i'm uploading video of issue with nemere. Sorry for poor quality, potato pc. As you can see i was running with nemere on my back and when i started hitting him i dealt no dmg, no dmg from twister also but he received dmg from rupture aswell as from mage. And nemere wasn't attacking or anything for that period of time.

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    there is literally no way to have 230 attack speed on sura / ninja / shaman and reveive that dmg buff

    now that is not true, you can get 230 att speed even under 75lv with sash nowadays (well almost, if i'm not wrong you will get aorund 228 att speed in that case, but that;s just basically cap so ._.), but that requires more effort to be put in eq and also boosters, which can be expensive to sustain during daily farm, but you don't even need that to perform well on metins


    i like the idea of crafting bigger auto pots from its smaller versions, but up to L pots, let's leave biggest autopots out of crafting ways


    there is no issue with blade if you use autopots which, let's be real here, are crazy cheap


    about exp on 90lv maps, it's really not bad, you can easily lvl up there from 90 to 100 just by farming metins and you make money on the way

    At this moment ppl have choice to farm cape, nephrite, gautama, thunder without any downsides. They can rotate maps all they want to find metins, sacrificing few seconds more to kill one metin.


    What you suggesting will cause all the players from 90 lv to focus lvl 105 metins since they would have the highest % chance. You can now say that they can just farm metins 95 and 100, but why would they, if the % to drop was lower than 105.


    In my opinion % for changers from 95-105 is correct atm. You can drop lots of them in 2h. Increasing % that will only cause price to go even lower and more complains about market. If you really need higher % for changers lvl up to 95 and farm enchanted forest.


    About downvoting - it clearly shows if people like the idea or not. Sometimes people comment to add something new to the suggestion, sometimes it's pure spam or ppl just try to make another shitstorm. So imo it's just better to like/dislike in some cases.

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    dmg ver 2 xd

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    :rocketlauncher:

    Hello, I would like to suggest changing they way the costumes and hairstyles are rolled. Atm we need to drag item over and over again and sometimes it's easy to reroll sth really nice cause of muscle memory from rolling 200 times (especially for pvp stats) ;P

    So my suggestion is to create a window for changing stats (without possibility to choose old or new) with just buttons for "change" and "accept"

    Basically half of a current changing window. Instead of Choose there would be Change



    Cheers

    Hey, I wanted to suggest feature that would allow players to use all boosters they like by pressing one key, or combination of keys. I was thinking about sth similar to belt window, but bigger that could hold all boosters, from potions, liquids to fishes etc.

    Players could move boosters they want to be activated to that window. I think it would greatly improve QoL while farming, pvp, nw.


    Cheers

    As title says I wanted to suggest adding a timer on revive window, that would tell us how much time left before auto revive in town. It would be helpful while exping in places with aggresive mobs, like dt 11th or enchanted forest.

    (picture for better visualisation:doofy:)

    Cheers

    It's not like it takes 1h to get to 11th, you can do it in 10, max 15min. Sure, disconnects are awfull but with this short time of going back up, it's stopped being that big of a deal. Little suggestion if you getting kicked, turn off all names, hits, maybe even chat, characters that are just mules, make them look away from mobs, to the wall