Patch note 24/01/2019

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  • EmyEmy

    Lol xd

  • [CoMa]Shadow

    but as harsh as you can be and bias as you are, you can't expect us to fix a problem that doesn't happen to everyone in reasonable times

  • [CoMa]Shadow

    I don't doubt you had freeze issues, which happen during login when the packets are loaded and if one crash... thats the freeze

  • Arigato

    cool thanks for the help then

  • [CoMa]Shadow

    Yup i did and i can log without issues

  • Arigato

    nothing more

  • Arigato

    I just reported a bug if you want you can check it wich i believe is your job

  • Arigato

    I guess thats amusing and shocking https://imgbbb.com/image/Hk9Ty

  • [CoMa]Shadow

    The ignorance of saying you have tried from another pc while using the same internet is both amusing and shocking thou

  • [CoMa]Shadow

    I suppose me and this player are somehow immune to it :D

  • [CoMa]Shadow

    https://puu.sh/DGthN/8dc9988815.jpg

  • Arigato

    I also tryed from other pc its not the problem mostly at nephrite and thunder / dawn and capes are working just fine

  • Arigato

    https://imgbbb.com/image/HJcPc yeah its perfectly fine u are right rofl just fix

  • EmyEmy

    Yes, if ch2 has disconnections switch to other channels its simple as that

  • [CoMa]Shadow

    It will have its own website and forum

  • PaliPali

    Last tuesday ch2 was also causing player crashes/disconnects pretty often

  • EmyEmy

    If server 2 opens , there will be a forum for s2 it makes sense

  • S3ke

    so is there anywhere i can check whats the news regarding the server 2 ? since you guys will not post it here ?how can we know when it will be opened ?

  • [CoMa]Shadow

    it seems to work fine, remember that limiting yourself to say "is bugged" doesn't say anything at all.

  • [CoMa]Shadow

    http://puu.sh/DGqgc/84cf9a055e.jpg

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  • With today's maintenance the server will receive the following changes and contents:


    • Change to the pierce formula

    The previous formula had a broken function that penalized any character with a high Defense stats. The current formula is more fair and balance the game better, giving class that rely on defense a real advantage over those who doesn't, in both pvp and pvm.


    • Added 15 new hair styles

    New add-ons to customize your characters.


    Thanks, Metin2 SG Team

  • Shadow Update is awesome with new pierce formula. I'm not sure but probably sura WP have some bug/glitch with "Rupture" skill.

    I tested that with my friend and He dealt damage to me like this:


    -6k no crit and no pierce

    -12k with crit and no pierce

    -1,5k no crit but skill probably pierced me


    -760 defense

    -0 sword resistance

    -10 sura resistance (from biologist quest reward)

    -22 magic resistance

    all damage listed above was tested on body warrior 95 lvl

  • After this update the long range mobs in the maps for metins no longer deal any piercing dmg, even tho their dmg is around 730-790, according to my def that absorbs their dmg completely. Close combat mobs deal around 130 dmg to 774 def 8% avg res and pierce 1000-1100 my resistance. I think their dmg should allow them to pierce 900 or whatever their max dmg is, much less than 1100.

  • it is actually quite accurate, if you make the math like this, ( % resis (remember some mobs have weakness vs ice fire etc...) + defense +dmg you receive) you get arround those values, remember to add the % 1st, so for 1100 dmg, 8%=88, it would be smth like this 88+774+130=992 so near the values you say, check if the mobs you are testing aren't affected by ice and such resist's and buffer %, OH and remember you have Biologists % too, make the math and check pls.


    If you need any help pm me Darkbllad3r, been on a trip for a few days but im logging tonight :D

  • Let me do the math for you, in few easy steps:

    • before the update mobs had the same dmg, so nothing is changed here, I guess is around 8-900. It is a dmg completely absorbed my my def so by what logic now they also pierce more than my def since the update was about solving the relation between def and piercing dmg?
    • before the update I was receiving piercing dmg based on the items I was wearing, never more than around 880.
    • after the update mobs do same dmg but piercing dmg has been increased. Not only that but also the piercing dmg delivered by players is also higher.
    • you are getting into too much details, I farm in Thunder, sometimes, metins, and I was curious what has changed.
    • Piercing dmg is the full dmg of a mob piercing your passive res, please check my post in Basics for Beginners titled Understanding PvM Resistances

    The post was edited 1 time, last by xVyenna ().

  • Edit: please ignore my previous post from earlier today. It seems we had a reboot and now piercing does the good decent values that it had before the update. It is not related to the amount of def and avg dmg res bonuses lower the amount of piercing dmg.


    However, mobs at metins 95-105 with long range dmg have zero dmg piercing.

  • the fact is to do that math you need to know if the % resis is aplied to the final damage mobs give after your passive defense OR before, because it will change the numbers in a drastic order

  • Snipas If you have better knowledge, please contribute to the Guides section with a better overview on how certain resistances work. I still think you are using a much more complicated model but I am not going to argue on the subject here.