Posts by Shadow

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    Here nobody needs to be defended by others, especially if these others have no manners, a past for being banned for spreading maliicious false rumors and then begged to be unbanned and laughable arguments. Complaining about everything is easy doesn't really mean having balls.


    Remember the fishing update? Complains everywhere, even from illiterates and people who never fish before, who couldn't read or understand that the point system of the rod would come after Xmas cause well, we also would love to spend some quality time with our lovers and families.


    Too hard, was better before, why this change... then 2 days later without any changes, they somehow realised that it was better. Now who complained about the system wins somehow the fishing category or get close to winning.


    Did anybody had the balls to admit they were wrong back then? Nope all silent, all quite. They act as experts now teaching others what they didn't understood before.

    It's easy to complain.



    This is a game and in every game there are nerfs, changes and impromvents. The amount of ingame golds or time you spent on an item is irrilevant if this item didn't behaved as intended.


    As it always have been, those who gives constructed criticism are welcome, those who can only insuts are erased.

    The helms have demi as default, hinting they were always meant to be pvp. If you are so discontent with the updates there are tons of servers out there that may match your liking, nobody forces you to stay here. We prefer to see you gone to be honest than seeing you puking bad blood at every maintenance thread.

    Dear Players


    tonight the server will have a quick maintenance to fix a couple of bugs that came out with yesterday's patch


    • Fixed scroll of mutation and evolution which didn't upgrade the mount as meant to be
    • Yamachon lacked the fine cloth drop due to bug
    • Bravery capes displayed the wrong effect when used
    • The bonus melee/magic was meant to be used only on pvp and now it works as intented.


    Regards, Metin2 SG Team

    No. You can absorb a weapon with 24 average damage and -2 skill damage, netting you a 6% without having side effect. Nobody forces you to do anything, remember.

    Quote

    4) If it ends with ,5 or above, then is rounded up, if is 0,4 or less, then is rounded down. Only you players consider as 53% a weapon with 45% average and 8% average rarity. The game doesn't and so the absorption will display two bonus, with the same name in this case.

    1) Each Sash needs another sash of the same Grade to be upgraded to the next. Only the second sash, the one used as consumable material, will be lost wether you upgrade or fail. You can use different sash too, as long as they have the same grade.


    - Basic Lord +

    - Basic Royal =
    Fine Lord

    Since the Lord Sash was used as first, thats the final product.


    2) The best way is to absorb when is at the max Grade. If you absorb a weapon on a Noble Sash that has 10%, this can of course go to Custom Grade improving the base bonus, but not the absorption bonus which will still be 10%. On the other hand if you waited and absorbed the same weapon on the Custom, you would have 15% more bonus.


    3) Can you store your bonus when you enchant any items ingame with Add Scroll? Thats the same concept, the weapon is the adder but there is no changer only a resetter to remove all the bonus and absorb a new item with better bonus.


    To make a concrete example if you have a 15 skills weapon and you absorb it on a 25% Sash, it gives 4% skill. But if weeks later you drop a 22% skill weapon, this would net you 6% so you may want to reset the sash and make it absorb this new weapon. The reset is created to avoid upgrading a new sash from scratch.

    4) Everything is tradable.

    Two more quality of life:

    1) Advanced Split Function



    It splits items in equal stacks, max 20 stacks every 30 seconds.




    2) Save login



    It can store up to 5 accounts, the hotkey to log them are F1-F5. The infos are not saved in your client to maximize the safety of your data but we still advice you to use this at your own risk and that any security leaks that happens on the user's side is not one of our responsabilities.


    Thanks

    1) Since we said rarity it means any rarity bonus.


    2) The weapon must be +9


    3) No the chance to absorb is 100%, but when you try to upgrade two sash to raise the grade, then yes it can fail and the success rate is displayed. Only one sash will be lost in case of failure, the one used as material.


    4) If it ends with ,5 or above, then is rounded up, if is 0,4 or less, then is rounded down. Only you players consider as 53% a weapon with 45% average and 8% average rarity. The game doesn't and so the absorption will display two bonus, with the same name in this case.

    I could make nigh impossible to get a rainbow stone from a chest even with 2 drops inside that chest. The number of items inside a chest is relevant only if they share the same percentage. Rainbow stone % is not lowered and won't be lowered even if i add 100 items to the chest. The other drops are lowered.


    But since i am pretty sure that after the update someone will open 20 chests and get much less rainbow stone that he allegedly got before the update and either scream to bug or that this post of mine is false, here the backup answer: the hydra box will have 2 additional drops and it will stay like this no matter what, so accept it and move on..

    To recap and answer the suggestions, which as usual are done using not so proper channels


    1)mounts won't be available on the dungeons where they are not. There would be too much to nerf and balance as the difficulty was set considering the mounts were blocked. If you complain that you can't sell your things you cannot expect us to make it easier so that instead of 10 runs per day you can do 20.


    2)You can now use a large numbers of materials that were useless yesterday. It doesn't matter if a poly gives 100 ap or 500, if you just need to be transformed to finish a boss off, you would use a cheap one. If you want to beat your record, spend more and craft one with rare materials.


    3)We cannot make the animations of the poly marbles at the same speed, it would affect the monster counterpart, meaning they would attack faster your character as well and deal more damage per second. Simply deal with it, some mobs are slow, some are fast.


    4)Pointing out to us that someone can do runs without the use of marbles is useless to us, unless you want us to think that you are somehow envy that they have items that allows them to kill a boss without the aid of a marble. If someone invested hard on item to maximize their efficency on a run we are cool with that and so should you


    Thread closed, open a proper suggestion thread for the change you would like to see.


    Thanks

    Since most of the monsters you can transform into, lack the walking animation and there isn't much we can do about it, the stamina bar won't deplete anymore when you attack, which will solve the stuck issue when transformed


    it does not work

    Any evidences? I just tested and it works fine