4. Body Warrior
Pro: 2 buff skills (Aura of sword - increases your attack power; Berserk - increases your attack and moving speed), 4 attack skills (Whrilwind - close-fight skill - good damage (+20% critical damage), average loading time, it's elemental damage is low, average casting time; Charge - close-fight skill - average damage, low loading time, it's elemental damage is low, low casting time; Shaolin Stance - close-fight skill - average damage, low loading time, it's elemental damage is average, average casting time; Thunder sword - close-fight skill - average damage, the highest loading time, it's elemental damage is low, high casting time).
Body Warrior is a "hybrid" class, which do the highest damage with hits than any other classes. Also, combo + attack speed and style are crazy. If you want to get fun with hits + skills, body warrior is the class you need. I am not sure if it can compete in 1 vs 1 with ranged classes, but it may.
Gameplay difficulty: average.
Con: close-fight class (hard to fight against ranged classes).
5. Weaponry Sura
Pro: 3 buff skills (Enchanted Blade - increases your attack power + steal life from opponent, Fear - Increases chance to dodge arrow, Dark shield - increases defence + reflect physical attack), 3 attack skills (Let's start with the legendary REMOVE MAGIC - It removes your opponent buffs - it's the most powerful negative effect from game in my opinion, it have low normal and elemental damage, but the effect is just PRO; Rupture - close-fight skill - good damage (+20% critical damage), very low loading time, it's elemental damage is average, low casting time; Dark twister - close-fight skills - good damage, average loading time, it's elemental damage is average, low casting time).
Weaponry Sura is a "hybrid" class, which do high damage with hits. Same as body warrior, if you want to play hits + skills, weaponry sura is the class you need (it don't have same combo + attack speed and style as warrior, but it have remove magic). It can compete with body warrior and archer assassin in 1 vs 1, it may also with dragon mage and black magic sura (thanks to remove magic).
Gameplay difficulty: average.
Con: close-fight class (hard to fight against ranged classes).
6. Healing Mage
Pro: ranged class, 3 buff skills (Cure - removes all negative effects, including remove magic + restores target HP - it's a very useful buff skill especially in raids; Dance with wind - increase moving speed, decrease loading time of skills, 5% skill damage; Natures Enchantment - Increases magic power - as i heard from healing mage users, it is not very useful), 3 attack skills (Thunder bolt - ranged skill - it have long range - good damage (+20% critical damage), average loading time, it's elemental damage is the highest, low casting time; Lightning claw - ranged skill - it have long range - average damage, low loading time, it's elemental damage is above average, average casting time; Lightning strike - ranged skill - it have long range - average damage, very low loading time, it's elemental damage is above average, average casting time). I can't give you additional informations about this class because i don't know so much, but i will tell you in the end of comment about someone who can.
Gameplay difficulty: easy.
Con: Natures Enchantment is not very useful.
7. Dagger assassin
Pro: 1 buff skill (Stealth - it makes you invisible, so you can escape from a fight when your HP is low, also it add bonus damage to Ghost attack skill and you can use 2 skills while you are invisible, so after you use first skill you are still hidden), 5 attack skills (Ghost attack - close-fight skill - good damage (+20% backstab damage), average loading time, it's elemental damage is low, low casting time; Fatal strike - ranged to close-fight skill - it have average action range - average damage, high loading time, it's elemental damage is low, average casting time; Spinning dagger - close-fight combo skill - average damage, high loading time, it apply poison effect to the opponent, it's elemental damage is low, average casting time; Poisonous cloud - ranged skill - it have average range - low damage, high loading time, it apply poison effect to the opponent, it's elemental damage is low, average casting time; Teleport strike - ranged to close-fight skill - it have average action range - low damage, high loading time, it's elemental damage is low, high casting time).
Dagger assassin is also a "hybrid" class, you can play hits + skills thanks to it's combo + attack speed and style hits.
Gameplay difficulty: hard.
Con: It have low elemental damage in each skill and sometimes you can miss some skills. Also, you need to practice a lot with it and have patience, otherwise you'll give up fast; hard to fight against ranged classes but it can use bow, so it's "half ranged".
And this is my top, i won't include Mental Warrior in this top because it's my PvP char and i want to avoid unnecessary comments about how i'm trying to improve the class i play. Anyway, Mental Warrior can be placed between 4th and 8th position, it is not in top 3 PvP chars. In other words, i will still say a few words about Mental Warrior.
Mental Warrior
Pro: 1 buff skill (Taichi - increases defence - decreseas moving speed - never fall back - second chance "revive with 25% HP"). I will explain a bit "second chance". I think it was supposed to help Mental Warrior in 1 vs 1 fights, after your HP reach 0, taichi is automatically disabled and you "revive" with 25% from your HP. This effect have 5 minutes cooldown. In big raids this effect is a bit annoying, while casting time it creates lag (same lag like when you was removed, before to fix it a bit), so in the most of cases you die instantly while casting time, because of that lag; 5 attack skills (Spirit strike - close-fight skill - high damage (+40% critical damage), average loading time, it's elemental damage is below average, high casting time; Tiger bash - close fight skill - good damage, average loading time, it's elemental damage is low, high casting time; Lion stomp - close-fight skill - average damage, high loading time, it's elemental damage is low, average casting time; Thunder wave - close-fight skill - average damage, high loading time, it's elemental damage is low, high casting time; Sword strike - ranged skill - low damage, high loading time, it's elemental damage is low, average casting time).
Mental warrior is also a "hybrid" class, but i don't recommend playing like that, just play skill damage + cooldown.
Gameplay difficulty: vey hard.
Con: Lag caused by the casting time of Taichi, stiff class, casting time of skills. Same as dagger assassin, you need a lot of practice, otherwise you will never hit spirit strike, tiger bash or thunder wave in a fight. Mental warrior is exclusively for patient people, it have no chance in 1 vs 1 against ranged classes, even with "second chance", it can compete only with close-fight classes.
Mental warrior is not very playful in this server, we have 0 active PvP mental warriors at this moment.
For take a look to S skills visit:
If you want to take a look to mental warrior gameplay, i will leave here my YouTube channels:
https://www.youtube.com/channel/UCLZlz5VyYyn6Aq_OdJZ7btQ
https://www.youtube.com/channel/UC16wgG-WgEFcValSBGDJHkg
For any particular information regarding to a PvP class, i will leave here a list of specialists in each class:
Dragon Mage: Laurine;
Black Magic Sura: Luxuriia;
Archer Assassin: SoulleS;
Body Warrior: JkRR;
Weaponry Sura: xWarn;
Healing Mage: Mecca;
Dagger Assassin: Desired;
Mental Warrior: Hecthor.