so this update destory all 8avg 5skill weapon, and you focus all player to play skill dmg in PVP xD
because in 75 weapon, if you get high skill dmg = negative avg dmg,
high avg dmg = negative skill dmg,
so body war and weapon sura will become shit in PVP, casue they need aborsb avg to make normal attack dmg, but their skill dmg will get debuff ( casue of negative skill dmg also absorbed)
skill dmg class such as mental war, mage , bm sura = patch winnner
body war , weapon sura = patch shit
Hey there,
just a quick reminder...
Negative/Positive Stats have always existed and besides of that if you have, lets say a 50 Average Weapon + 8 Avg/5 Skill in Rarity you will have estimated like -18% Skill damage. 25% of that is 4.5 that means you will end up with 5% less Skill damage.
Which is not going to kill you considering that you can absorb 2.5% [3% rounded up] from Rarity so you will be at a huge loss of 2% Skill damage in exchange for 12,5% [13 Rounded Up] and 4% so a total of 17 Average Damage.
End Result;
13% Average
-5% Skill Damage
4% Average
3% Skill Damage
Skill damage is much harder to come by at a much higher loss of Average Damage.
If you have a 28 Skill damage weapon with 8Average/5Skill you will end up at Negative 45-48 Average Damage.
So lets do the same calculation here
28/4 = 7 Means you will get 7% Skill Damage
-45%/4 = -11.25 Means you will get -11%
8%/2 = 4 Because rarity is absorbed by 50% not by 25%
5%/2 = 3 because its rounded up
Means on a great skill damage weapon you will end up with
7% Skill Damage
-11% Average Damage
4% Average
3% Skill Damage
So a total of 10 Skill Damage and -7% Average Damage
This means at the end of the day, both kind of classes profit about equally from it, but skill damage is always a little harder to come by from my experience.
Eitherway, its nowhere near of getting close to "killing average damage classes".