so and where do we drop those talisman thingis ?
Thats for you to discover.
so and where do we drop those talisman thingis ?
Thats for you to discover.
Hey there,
a short guide how the Talisman System is going to work, since it'll be a little different from what you are probably used to from other Servers.
1. The Inventory
2. The Drop / Upgrading
3. The Effects and Stats
You will be able to find the Talisman Inventory on page 3 of your normal Inventory, as you can see in the Screenshots below, you will be able to equip all Talisman at once, not only one.
Equipping all 6 Talismans of atleast a refinement of +20 will trigger the Wheel Bonus and grant you additional stats.
To keep this tab simple, you will be able to drop the Talisman+0 from various places in SG, to upgrade them you will need upgrade materials as for any other item. You won't need multiple talisman of the same kind for upgrading here.
Where to drop the Talismans and what is needed to upgrade them, is for you to discover for now though.
The talisman will give you "Power of Element XY" and "XY Element Resist" as you are probably used to, however, they will not increase your PvM damage.
The Resist is used to block partial amounts of monster damage but its main purpose it to defend against the powerful S-Skills.
The "Power of Element XY" stat instead increases your S-Skill damage output and will NOT increase your PvM damage against Monsters of that kind.
Also, the Talisman have fixed stats which can not be rolled and there can not be stats added to them.
Thats basically already everything there is to say about this System!
Kind Regards,
Elspeth
Excellent the latest updates are fkn amazing. Actually the combo of autopick up and pick up filter, imo, is one of the best systems in metin2 panorama. One question: from what we have seen on discord the pets will now be like mounts, so consequently it will not be possible to switch them in poly?
Yes that means exactly that. You will have to take a decision wether you want Poison or Mob in poly. This will also bring some more organisation requirements during Dungeon masters etc.
Dear Players,
i'd like to present you the patch notes of todays Maintenance, 23rd of November 2020
Kind Regards
Metin2SG Team
Dear players,
in 3 Hours and 30 Minutes from now, meaning 15:00 GMT we will perform a maintenance.
Due to the fact that theres a lot to do, this Maintenance might even take some hours.
Kind Regards,
Metin2 SG Team
but could it not be made for the dss thing that it turns the dss on and or off instead of just showing them ? i mean i just need to press O to see it my dss....
We already discussed that internally and checked which buttons are still free, we are looking into simply linking activation of Page1/Page2 to Ctrl + J and Ctrl + K or something like that, as you would need two buttons, there are 2 different DSS Inventories afterall.
It's pretty difficult to click on a thing that is just in the border of the window. And what will be the problem if the Sidebar is put in the left and people click it accidentally? It only opens the window, it does not trigger any action which can affect the gameplay.
Right now is pretty inconvenient to have it in the same side as the inventory. Cause for example I play many time with the inventory open and I need to close it first, or move it away, and then I can see the Sidebar if I opened with F5.
All you have to do is moving it a few centimeters to the side, its not much of an inconvinience. Its just a matter of getting used to.
And infact, having it on the left side can have people accidentally deactivate or activate the anti experience.
And who knows which buttons we will add there in the future.
Are the Halloween Boxes going to be eliminated too on November 7th?
No, only the Trick or Treat boxes. This is simply done in order to avoid people continuesly spamming Wubbas all over map1 etc.
Halloween Suprise Box and Halloween Box are not going to be deleted.
Dear Players,
here are the Patch notes of today, 02/11/2020
Kind Regards,
The Metin2SG Team
Dear Players,
we'd like to give you some general information regarding the Halloween Items and NPC.
The NPC, Jack O' Lantern, will stay in Map1 of each Kingdom untill the 7th of November, after that he will be removed, so make sure to craft all your Halloween Boxes untill then. However, the Death Valley map is empty since the event ended.
On the Same day, November 7th, we will delete all Trick or Treat boxes that have not been opened, due to complains about bosses on all kinds of maps, especially map1 and low level maps.
On top of this, we noticed that quite a few of these Halloween Items (for example Costumes, mount skins) have been liked a lot and therefore, we will add them to our normal item mall roster after the end of their Item mall period as event items.
They will remain in the Item mall untill the 15th of november in their current state, after that they will be changed to match our current item mall items in stats (30 days + same stats) and will join our permanent roster.
Kind Regards,
Metin2 SG Team
I'd like to suggest to put the Sidebar to the left of the window, much better than in the right cause the inventory for default is opened in that side too.
It is purposely put there.
Players are used to have their inventory on the right side, that means they will usually not click there.
If we move it to the left side of the screen, the chance of people clicking on it accidentally increases dramatically.
It also can not be attached to the Inventory as it will limit the amount of buttons we can put.
I like the change to DC run A LOT. This run was never intended to get done solo. The soul stones you drop were intended to get split by 8 players evenly. Now we have a run concept that has been fine-tuned so people can farm it solo without crashing the market.
PS: I am confusion, is Shadow or Elspeth GA of the server? Both carry the same title for a long time now. Would be nice to get some clarity on the hierarchy.
There is also Dulaan and Chris having the same title.
The only reason i have the GA Rank in the forum is, because i wanted to change some Forums, reorganise it a little bit and didnt want to bother Dulaan or Shadow with it when i can do it on my own.
Dear Players,
With todays update there were the following Changes;
it's not about adapting as the dmg increase wasn't intended. even the gms said that it will be fixed soon like nemere
You should read carefully when you quote me.
I never used words as fixed or that the damage increase wasn't intended.
Its logical that if they now use skills which they didn't use before, that their damage increases.
What i said was that these Skills naturally gave new Damage to Nemere and Yamachon which they didnt have before and that, if needed, we will probably adapt that damage.
I saw the S-skills already, remove still fails even with 87%, with 60% it fails quite often like i said, also damage of S remove is still low even with low amount of magic res. Anyway, since 2 minute immunity will stay, you still find it normal to be the weakest skill in terms of damage ?
Since it is also the only skill with a main focus on being a debuff, yes, i consider that perfectly normal.
hi i am new here . can i get more info about
"Partial Halloween 2020 contents"
and second question is the S skill only for level 100+? thanks
"
Heya, we will release more Info about the Halloween Event as soon as the "partial" part is gone and we have everything set up.
As for the S-Skills, yes, they unlock after Level 100.
Display MoreThis move is faded and doesn't change anything. I want to make a final call cos' i know you are open to suggestions so i hope you will take into consideration my opinion.
1) two minute remove immunity is already a lot because remove effect can be cured by healer, debuffing fails quite often and it's hard for a player to remove multiple targets. I also want to point out to those who say "body warrior is useless because of remover" the fact that weapon sura is in the same situation.
2) remove of magic makes too low damage - it has lower magic attack than the weakest skill of black magic sura - it's unnatural because weapon sura skills are already weak and miss quite often
I strongly believe one of these 2 features should be reconsidered because it's too much and already i see many players selling items from weapon sura.
I suggest to either increase power of remove of magic until it makes a decent damage (at least 2/3 of twister), or to change its type to melee skill, which i believe is more natural (weapon sura is supposed to be melee, not magic). Basically, only sura res is supposed work against remove of magic, not magic res since anyone can get 73% magic res which results in ridiculous damage.
I believe one of these 2 features should be reconsidered to give weapon sura a chance to be relevant in pvp again. Thanks.
Hey there,
before i state anything regarding this, do us and yourself a favor and wait untill you actually saw the S-Skills.
Telling me that Remove debuff fails often at over 60% already sounds quite exaggerated, telling me that it fails often at the S-Rank 87% sounds even more unbelieveable.
CodeEla seriously, the WP sura is useless. A body warrior will hit 100+ metins faster. WP is usless for a dungeon. Take hell run, for example. Good luck doing without 50 avg poison, solo. Where the body fighter does it soft with 45 avg grude. People don't play WP anymore, I left WP for Wojo Body, because it just doesn't pay off. DMG is too small, you won't kill boses, without PT forget about dungeon, when asasins do it easy. You just killed Sura WP on your change 30+ dmg on assa and mage, and that's it.
Hey there,
so you are telling me the Buff to Sin and Mage killed weaponary sura but tell me one thing, please.
In which way did a buff to two classes lower suras damage?
Suras were always worse in terms of damage compared to warrior.
Suras just have an easier time tanking everything and are an alrounder, it is completely normal that a class that is okay/good at everything is the best at nothing in every game while here they are actually by far the best at being easy and tanky.
Display MoreI have all char and played them.
Mage game play is boring and looks funny with its attacking
Sin is an overrated character that is unworthy to be even counted as a character
Warrior body deserve some major improvement as they are fun to play with
Weaponary Sura is a beautiful character that deserve some level of respect
In my point of view weaponary Sura should be build back to its throne as being the best character in game both PvP and pvm.
Please consider to make weaponary Sura great again that was always ment to be
I am disappointed in metin 2 being so bias to destroy weaponary Sura
No matter what you do , i will play that character and endure your bias update towards the warrior race.
Like this an overview summary
Weaponary only have 1 weapon aka sword while other class min have 2
Weaponary only have 2 attacking skill ( dispel is special ) while other class have more than that .
Overrated sin can use 3 weapon with a playing style of either average or skill and those class att boss with good damage.
I feel the game crown sin more than any class which needs to be strongly review.
Weaponary only have 2 skills that can be used and 1 weapon
Hey there,
you speak about bias and then you tell us that we should buff Weaponary sura because it is your favorite, thats a bit tough to understand.
Just because you personally like it the most, that doesnt mean its supposed to be the best in everything. In fact, if its the best in everything that means the balancing has failed and it needs to be adjusted.
Besides, you said Weaponary Sura only has 2 Damage Spells while in fact they have 3 and are the only class with having an active debuff other than the pretty useless Slow effect or Poison which anyone can apply.
On top of that, they can also use 2 Weapon types as they are literally the only ones with a special kind of Sword.
Assassins are literally useless in PvM other than Bosses if you compare them to Suras or Warriors, killing Metins takes quite a lot longer.
Suras can do absolutely everything just fine, but ofcourse they also have weaknesses which in their case is the exact same thing Assassins excel in, bosses.
But unlike other classes, the Weaponary sura also excells at one thing when it comes to runs or bosses... tanking. Ofcourse theres one class to beat Weaponary suras for that, the black magic sura, but who is going to tell me he plays a BM Sura in PvM ?
TL;DR
No Matter how we put it, weaponary sura is not in a bad position atall.
Neither in PvM, nor in PvP.
Especially not with S-Skills.
Is the cure new effect only in PVP or also in the PVM?
It is taking effect in the entire game
Dear Players,
we will reboot later today, at 15 GMT in order to apply the content update patch.
Kind Regards,
Metin2SG Team