It is PvP Relevant mostly, but since only 3 of them are rollable on 1-5 Stats and the rest is only rollable on Rarity removing them from the 1-5 Pool evens the playing field.
On top of that it also makes it easier to roll other, more relevant stats.
It is PvP Relevant mostly, but since only 3 of them are rollable on 1-5 Stats and the rest is only rollable on Rarity removing them from the 1-5 Pool evens the playing field.
On top of that it also makes it easier to roll other, more relevant stats.
The stats will not be replaced, no.
Dear Players,
hereby i want to present todays Patch notes of 09/02/2022
Kind Regards
The Metin2SG Team
Dear Community,
As mentioned previously already, we now want to confirm the 10th of February as the official day for the Merge of the Season Server and the Main Server.
This means a few things
Kind Regards,
The Metin2SG Team
nice but can you stack em with the chocobo/dragor that you get from the daily ?
Also is there a plan for the monkey herbs in the future ? i mean atm they are useless since our horses can't die anymore so they lost there only purpose
Its the same item, so yes it can be stacked with them. Thats also the reason why they won't be tradeable.
As for the Monkey Herbs, maybe, who knows.
Dear Community,
hereby i present the Patch Notes of today, 22/01/2022.
This Patch will be applied to both Servers.
Kind Regards,
The Metin2SG Team
That reason is a joke, first of all, run is now only 1 hour, you have to be in a group as well, that was the best possible place to lvl until at least lvl 105, by making this game easier you are just forcing old school players off the server, was playing this game in 2005/2006, I believe game was released in 2004, last couple of updates makes no sense at all and if you think you gonna have new players because of this approach, you are so god dam wrong.
You do realise that it is a Run and not actually meant as a Leveling spot?
There is a reason why we did decrease the EXP of it on the Season Server and in return increased the EXP in Heaven's Lair. Which would cost us 30 seconds and a Reboot at best to do the same on the Main Server.
Regardless, it was a highly requested change, that is why it happened. Its fine if you personally do not like it though.
Can I ask what's the reasoning behind the DT update? I actually enjoyed making public DTs and blue runs even for the opposing kingdom, it seems like its always been a nostalgic feeling to do so and its quiet nice, if it has to do with limiting the amount of accs each person has I'm sure there's other ways of limiting it than to completely isolate the runs.
It is simply for the run to be able to have a rejoin feature, which a lot of people requested. That can't be done without a Group.
You have been selling less because the server is less populated, no correlation to the shop changes, if you sold before because you undercut prices, you should still be able to sell now because people still manually search.
That in fact is also just as untrue.
If you sell less it usually simply means you are still trying to sell stuff like Exorcism Scroll or Hermits advice, which naturally is far less needed by now than it was 2 weeks ago.
Items like those are highly requested at server start, now everyone can farm them for themselves and has a majority of their skills done, so the demand for those items decreases. That is just one example though. An active Server has a shifting market. Its all about supply and demand. Sell stuff that is required by many and you will sell more. Its as simple as that.
Display MoreHey there,
I wanted to share my experience and opinion regarding the season server after playing it for 3 weeks.
First of all, I’d like to say that the server was a fun project for me and I enjoyed it. I will mostly comment and make suggestions on high lvl content, since I pretty much rushed everything up to lvl 90.
Heaven’s Liar:
The decision to change the exp-rates was a very good one in my opinion, but I don‘t really understand why hl2, especially Zin mobs, got their exp decreased again. This makes the lvling process to reach the high lvl runs (100+) significantly harder. Sure New forest (95 map) compensates that, but if you are not playing sura the amount of time and gold you need to spend, to tank there is absurd. Imo the exp-nerf is not needed. If people want to lvl up fast they should be able to on a season server.
95 Map:
I believe the respawning mobs (mobs spawned by En-Tai-Annihilator) got their exp gain removed. I guess that was to prohibit afk farming there, but on the season server this made lvling to 120 a lot slower/harder, especially once the maps got crowded. Maybe increace the exp rates of Annihilators to speed up the lvling process. This increase in lvling to 120 is pretty important, because all the bosses from high lvl runs are 120 and become significantly harder without the ability to poison them.
Devil’s Catacomb:
One change I would suggest for this run on the season server is a 100% drop rate for the soul crystal key. The Frequency by which people can do it is already limited via the relic drop from demon tower. Imo there is no need to have a second barrier to enter the run. Especially with such high rng on the drop%.
Hell Run:
Due to the boss dmg and resistance in his „def state“ this is still a pretty hard run on the season server. Especially for classes other than Sura, the time and money for preparation is pretty high. I believe if he would do similar dmg as the boss in ice run, this problem would be „fixed“ for Warrior and Assasin. Furthermore I think the high bell resistance is long overdue for change (same goes for Ice run boss).
Ice Run:
Still a very nice and enjoyable run. One little tweak I’d suggest is making Ice Grail drop 100% from boss, similar to the Flame Key in hell run.
Erebus Run:
Not too hard, not too easy, good drops, low item requirements in comparison to other runs. Pretty good overall.
Ochao Run:
After completing this run many times I am a bit confused. The run seems still very hard overall. The 2 death rule applies, Jotun hits very very hard and overall it's a multi person run for sure. I don’t really understand why the drops from Jotun are still that bad. I was under the impression, when the Season server gets merged, people should have caught up to a degree with S1 players. I have done a good amount of Ochao runs and the drop has been very disappointing. With the few moonstones I have received, it is pretty much only depending on being VERY lucky to upgrade pvp and pve Items before the server-merge. At the current rate of drop, combined with the upp% to +9 I would probably just barely make my full set before the merge. Keep in mind I others will need much longer untill they complete their first ochao run. Imo the drops for the moonstone should get adjusted a bit. This way it won’t be a exclusive item and cost 20+ won (This suggestion is based on the impression, that Season server players should be able to make +9 high lvl gear without grinding months).
Hydra Run:
Still a very balanced run. Not to hard for lvl 100 chars, if they come in a group. Drops are fine. No suggestions for change here.
Meley Run:
Oh boy here we go again. So, this run is borderline impossible for the casual lvl 105 players. This is fine in my opinion, it should not be a easy run, if no thought has been put into the mechanic/gear for it. However, the one thing I would adjust is the entry cost. Sure, we haven’t done many runs, but so far, the drops of Flame of the Dragon have been pretty low, and considering the entry cost for it I would rate the gold gain about cutting even. Lowering the crating recipe to maybe 2/1 Fkey and 1 ice grail would help here a lot and make it possible to make a good DSS ring before the merge (blue dss rolling is no joke and a similar change has been done with the Hydra ticket). Basically no one is doing this run for profit, only if they desperately need DSS-changers. Most importantly, this change would encourage casual players to try the run, and adjust their gear while being able to test new item-sets without spending 10w+ every time they enter with 3 or more people.
Ice Witch:
Very hard Boss, still needs a big group, especially if it is contested. Drop is accordingly. Overall fits well.
Overall Suggestions:
Upgreade Materials:
I expected this server to be a bit faster pace compared to S1, which it was. One thing that many people were struggling with, were upgrading materials. I don’t think it would harm the market if the drop rates for them would get increased. This would also solve the problem, that poly marbles are still very expensive.
Enhance Change scroll:
I expected the Changer drops after lvl 90 to be like the low lvl area. After all it is the most used and most important item to create and improve high lvl pvp and pve items. Giving metinstones a higher % for them would only make players, especially casual ones, unlock high lvl runs and their drops faster and more consistently.
Sash System:
The amount of fine cloth needed to successfully craft a 25% sash is way too high at the moment. This should not be an end game item. This spot should be reserved for a perfect Sash with good 75 weapon absorption. I managed to make 2 custom Sashes(which barely covers my own needs), while farming the best fine cloth farming spot consistently. My suggestion would be to increase the % for combining 2x 10% sashes. Or/On top of that increase the Fine Cloth drop from bosses in dungeons like Orc maze/Azrael/Ice run, on the 90 maps and for the low lvl bosses like Tigris etc..
In conclusion the server is enjoyable, however imo a lot of my suggestions would make it a better experience for casual/new players who aim for high lvl content.
Cheers
I'll keep it short
Dear Community,
hereby i want to present the Main Server Patch Notes for today, 19th of December 2021
Kind Regards
The Metin2SG Team
Thats something to decide in the future, after this Season is done.
While i'm not going to say that this change is impossible, i don't think it makes sense.
Keep in mind that if I was to change the drop from Green Adders/Changers to Red ones, the drop rate would automatically also be drastically lowered from those Metins.
Can't have Red changers drop with the same rate from them as green ones would.
They are dropping quite a lot of the green ones on purpose, as the early levels aren't supposed to be dragged out that much and you should be able to surpass them fairly quickly and move on to Ghost Wood & Red Wood for Red Changers.
But the further you climb the Levels, the slower the climb becomes naturally.
Dear Community,
Here are the Patch Notes of today, 09/12/2021
Kind Regards,
Elspeth
We've decided to also increase the DSS Upgrade Chance [Antique -> Legendary -> Mythic & High -> Super] slightly
Dear Community,
as i've already heared a lot of rumors and confusion about the new Season Server, here's some clearification!
The Launch date will be the 10th of December. 15:00 GMT!
You will need to download the new Client from the Season Server website and register a new Account which can already be done!
In case that you use the same ID / Username as on the Main Server, we will have to add something to the Name once the Merge happens [Like a S2 or similar].
As a little Christmas Gift we decided to grant everyone a free Month of Premium on our Season Server so make sure to register in time before the Server Launch!
Season Server Specific Changes!
Anything from Chief Orc to Yellow Tiger Ghost
Improved Upgrade Rate.
Dear Community,
Today we automated the TecPoints, as it was generally heavily requested.
That means that every 30 Minutes on XX:00 and XX:30 the TecPoint requests are automatically accepted.
However, this also means that we raised the TecPoint prices by 1% in order to avoid flooding.
The New Prices are henceforth; 1010, 2020, 3030 and 5050.
This change could not be disclosed preamtively in order to avoid hoarding and panic selling of TecPoints.
Kind Regards,
Elspeth
Dear Players,
From today, for 15 days, there will be a selection of Permanent Costumes in the Item mall.
They only provide visuals and no statuses but last forever.
They will only be available during these 15 days and disappear from the Item mall afterwards.
Kind Regards
The Metin2SG Team
Dear Players,
From This Point onwards [16GMT] for 72 Hours, you will receive 50% Bonus Tec Points on every Purchase.
Kind Regards,
The Metin2SG Team
Dear Players,
here are the Patch Notes for todays maintenance, 25/10/2021
Kind Regards,
Metin2SG Team