Posts by Shadow

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    An assassin has the highest combo burst, a mirage has the remove of magic and he is the best pvm class and highlevel scaling, a warrior has the highest dps because of its beserk or he can be a great tank with high damage but easy to avoid skills.


    We are giving back the roles and not changing them. The Mental Warrior was supposed to tank, but with those overpowered bio, anybody could have been a mental warrior. Meaning that this class has no purpose anymore.


    The assassin is the combo master? For 1 skill that made a combo is now a combo master? I don't even know what kind of laughing face should I make after this statement. The assassin is meant to be stealthy. Is the type of characters who pop out of nowhere and stab your back. They are also the fastest class, nothing hits faster than the daggers. Right now we are changing the stealth to give proper invisibility based on the grade, where full invisibility is granted at Perfect level, because seeing some sparky shining points is completly stupid. The body warrior can't really miss the skills, the slowest one is the whirlwind but it has such a huge radius that you will hit something. What made the pvp extremly unfair is exactly the stun lock. Warriors or sins and even mirage suras, had only to auto attack the opponent (but even using the spacebar had the same results) and enjoying the view of their opponenet being carried away in a semi comatose state, flying around, unable to move, skill or counter attack in any way.


    Of course unless you are a mage, black magic sura or archer you would not understand this.

    There is no difference from doing a boss on the wall and then coming to my pm asking to help you with your box stuck inside a wall, because you obviosly abused the game "weakness", and doing a boss now, except that you don't have to ask our help anymore cursing us when the help was not provided for obvious reasons.


    How can a class become crap for 1 skill? Let's be serious for once. This change is going to stay.

    All the changes done are going to stay. If you players feel liks quitting, well thanks for playing with us :)


    We never forced people to stay here and we won't start now. With this, I don't want to say that I don't appreciate the feedbacks, but this is our product and the choices we do are for the best. You may hate them and quit or you may like them and play with us, the choice is yours. In case you go elsewhere or to a different game, we wish you good luck :). Peace :beer:

    Because the players discovered they could hit 3 times so they thought it was normal, but it doesn't mean it was supposed to deal 3x damage.


    The skill is meant to lure, run away, let the monsters be in line and roll into all of them. Actually back on 2007, when the game got released on Europe, the skill could hit 5 times (all the skills had different casting effect, like Aura of Sword being Green instead of Blue), and it was partialy fixed.


    Not saying that we removed it because it is suppose to be this way, but we prefer not being staggered than keeping the old way just for the sake of this skill.


    As for the scroll, the description is the one from Ymir, the refine items were never altered in the past and they works this way in every server. I will think about a new description since writing how the scroll works for every level of refine will take at least 10 lines of text.

    @megasaxo they are changed automatically and you can choose them again of course like it was always been.


    @Skyquake is silly to make a fuss for only one skill when the rest of the gameplay is better. Yes that skill may be harder to trigger but what some of you players doesn't know is, that it was not supposed to do 3x damage to begin with. Since I am here, so more than 3 years, I read complains about the auto attack "omg i can't move auto noob" and now that we fix it, is not good because 1 skill can't do 3x damage?


    It is quite lame in my opinion, even more because you are smart enough to know that skills can be lowered or raised as we want since it is just a formula and we are doing all this work to balance.

    You got it wrong. What I am saying is that most of the people who complains about the reward on the dungeons comes from a server who was harder than this and had the same mechanic, because it is how the game is, and they never complained about doing a run to get a box and get maybe a potion from it. But after they came here, they expect more because they already see the server itself gave them more than their old one.


    It is funny and sad at the same time, it seems the more we give you the more you want.

    that was directed to you forgetMe , i am sg player ;) :D

    Well regarding your post i can only tell you this. The previous team, made up by some players slash "devs"(LOL) screwed up the game badly and all these changes are to fix these mistakes. For example is not a surprise that one of these "devs" was a healer and the heal skill is stupidly unbalanced healing even 15k HP.


    As for the rest, we are in charge of the game and we change it as we think is for the best. If you don't like it, you are not forced to play, we can't please everybody of course. Some will like the changes, some won't. The current way is not good, so obviously a change is needed :)

    Well since you mentioned your dead Metin2 US, you should know that the reward of their dungeon was exactly the same as ours. 1 Box. With the exception that you couldn't solo anything there, because the mall was not tradable, the drop was not as generous as in our server, the exp rate was worse. Did any of you complained? Nope, oh well yes when you came here asking a free account because the server was closing, but you kept playing there with that style for how long? 6 years?


    And then you came here, a heaven compared to the hell you got used to, because let's remember that for almost 2 years you had no updates, no informations and then they told you simply that all you did on those 6 years was going to the trash bin.


    But yet here, with better balance between maller and non maller, better drop rate, better exp, you still demand a double or triple box reward even if you guys used to do DT runs to drop a 75 weapon that you can find here for "free" on HL.


    It doesn't make sense to me really.

    I don't know about this....Should make like only P healer or a new P leadership skill, that you give the healer the power to heal the remove magic....Cuz then I will make a lvl 17 healer with M1 just to remove the remove magic on my head or a lvl 5 just to get the heal skill .... lol
    But the rest, good job

    The point of remove is to remove, once you are without your buffs you are pretty much dead, and if you are dead you are cured. The point of this change is the logic, the cure is supposed to remove all bad status, it cures poison, stun, slow, it must cure remove too.


    Level 50 Bio > Level 94 GG WP :thumbup: #FF20 :love:

    The game does not allow you to give the same reward twice, these values are good, not too low, not too high.


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    i didnt..was a suggestion just..


    It makes no sense to remove the thief gloves by raising the drop rate. The drop rate is already high. If we do what will it be next? Remove all monsters and get for free all the items?