A Rune Sword +8 has the same stats as a Sirius +0 / +9 Battle Sword+9, not less. At +9 is a bit higher. But bare in mind that you create these weapons with a generous gift, the one to keep the bonus that you had. So you can't expect that it is transformed in a 2000 AP weapon. It may be not worth but stats shows that every top has a Rune +9. Also weapons scale, but they scale pretty low and resonable, except for the 65, there is a jump of 100 but the rest of the weapons ingame have little differences in scale, they don't go from 270 to 450 or 500.
What I always said and always will say, was that the low damage issue is also on level 90. So raising the damage only for 105 or above is pretty idiotic, since you are not solving the problem you are doing an update for a handful of players only, while the rest will suffer the same problem. Not to mention that I don't expect that a level 90 will win against a 105, but the difference in damage will be too high and this is not ok
If you compare servers you must compare them properly. They don't have the bonus vs race that can be rolled on several piece of equipment, so is normal that their base damage is higher, even if it is too high. And before someone distorce my words once more, I am not saying our pvp is flawless, but is certanly better than theirs. Not only their skills are useless, since their hits makes even more damage than our hits, but they have ridiculous stones that pretty much can 1 skill everyone with the odds in favor. It is a far west duel, the first who shoot 99% times wins. I don't think thats the right direction and I know players likes big number, but Metin2 is not a good game with big numbers due to how bad the formulas are written.
The issue is the resistance and not the damage. Cause there are certain piece of equipment who are used by almost all levels, like the ebony earrings, while weapons differs. What I am trying to say is that a level 75 a level 90 and a level 120, currently use the same items except for weapon and of course chest armor. By raising the weapon damage for the level 105 + we are not fixing anything, cause a 120 may do damage to other 120 and 110 and 100 and 75, but the rest of the players won't. So again is not a matter of attack, is a matter of resistance, it should be nerfed, but we all saw how players react to these kind of changes, so forgive me if i am not thrilled to head the same nonsense accusations that we nerf something so that a player from blue or from yellow could be on top, cause one thing is saying you did not like the update another is doing witch hunt.
As stated in the past, Alchemy is meant to be done by high levels. Low levels or medium levels have little to no use for the alchemy, since the game is already super easy. As a matter of fact you can drop Legendary stone directly or Ancient even and even more common Rare stones. It is done to make the high level worth since players complained it was not. Basically if you want to stay low level is ok, but if you want easy alchemy level up.
Sry if u missunderstood, didn't mean the 105 weapons only, 90s aswell ofcourse. And yes, the direction the other servers were headed is also flat-out wrong. they deal insane amount of dmg there and with every new update they add even more. I'm not saying that we should have very high OP stats on the weapons, but they need some buffs nonetheless, especially since the stun-lock change made it much harder to kill players. So basically there should be a bigger difference between 65 92 and 105 weapons but not too massive. The high lvl pvp here compared to there is much better and it just needs a small boost in dmg, via weapons buffs(again, I'm not suggesting ridiculous changes here), maybe some nerfs to reses could work, maybe to how res is calculated in general.
And about alchemy now...I understand that alchemy is aimed for high lvls and it's fine, but with the success rates right now, you struggle very hard to get a stone past low class regardless of level, the REQUIREMENTS for clarity upgrades are too high and then maybe you get a high class or even a super class after a very large investment but you get a blank stone which is practically worthless.
While we are on the topic of dmg and such, are you still planning on releasing some sort of Shoulder piece system here?