No i am not against someone who complain, i am against someone who complain and hides the real reason behind some made up straight bullshit. The same players who fool new players to sell some ebony with 8 average at a stupid cheap price, are the ones who are now worried of how the new players level up or drop. It is pretty hypocrite.
Saying that you don't like the update because you prefer to grind your ass or that you worked 5 years and now everyone can get the sam e results with less effort is an honest feedback.
Posts by Shadow
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Exp rings and gloves were addressed to me as worthless like 2 weeks ago with "do something about it".
Now that something is done you go with this little detail that the worthless item is not equipped but crafted? Is day one, you are all horny rabbits about rarity so is normal they are gonna be rare for a while.
You still need to grind, +9 items, the 5 good bonus and DSS, you just don't need to grind 1 year which is simply not viable anymore. -
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I mean, why was there a poll about rarity adder/changer comming to mall if in the end you just make them farmable? The poll was clearly not just about bring to mall or not, it was asking people if they wanna see them obtainable ingame or not. Back in the days, when you were around and introduced rarity system, adder and changer were obtainable at Budokan for a short period of time (or at some other event) and then you stopped giving them because people found it unfair.
If you cannot read what the poll was about then you have some comprehend issue. Back in the days there was no budokan event that gave adder or changers, it was a mall event which sometimes gave also a superclass DSS. We didn't stop giving them because it was unfair either, simply i wasn't around to held those mall events lol. So pretty much half of what you wrote is either wrong or made up. I appreciate the fantasy thou.
QuoteThere is 0 content in this game, which is unobtainable without rarity items, while having good rarity gear just makes it easier doing this content. Rarity should be high end and something that needs a ton of grinding. (i think the same about DSS changer btw) because after allx after so many years this is still a grind game and people that play this game still, love to grind otherwise they had left years ago.
Yes rarity is not needed to beat the contents, yet people won't play here unless they can reach perfection. And farming months to get 1 or 2 items with perfect rarity is not appealing anymore on 2020. You guys have to accept this. Only you and few others like to grind so much, the other doesn't.
kitkat12 This server is not populated, for a reason. What you find fun is not appealing to the others. Some people don't find it fun to do a run 1000 times to get a 120 armor with good rarity or rarity at all. This update doesn't mean i won't put new costumes.
For all the others:
You never cared for new players in your whole gaming life so don't even pretend you care now. What you care is that the power you had is now reachable by anyone with little effort. Thats all you care. There won't be any rollback or any change except maybe adding more items to the recipe list. There won't be any poll either because the community is so little and the forum community even smaller that the results won't bring anything to us.
The reason why we didn't announce this is to avoid the typical greedy behaviour that you all do to new or clueless players. Imagine if we showed you a preview of this update, you would all hoard exp rings and gloves at a cheap prices from clueless players.
This is the typical and so obnoxious first day of update, which happens every time we update something. It is always mostly those who are on top that complains when we add Changers to the metins, when we add more metins, when we increase the drop of DSS and what else not. -
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No what i am saying is that you cannot expect me to check 8 months of threads in the search of a posts under something that is not related to Dungeons. I know you guys have the habit to spam in every thread, but if you want to suggest something about Dungeons, open a damn thread with the Dungeon title on it. You don't post a suggestion a on poll about rarity. I don't know if this makes sense to you but thats how a forum tag works
Quoteshadow i suggest to add yamachon's drop 1x rare dss
Now you get what I mean
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At least +9 common items gets a purpose. I know you disagree with the update but either live with it or leave it.
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No what i am saying is that you cannot expect me to check 8 months of threads in the search of a posts under something that is not related to Dungeons. I know you guys have the habit to spam in every thread, but if you want to suggest something about Dungeons, open a damn thread with the Dungeon title on it. You don't post a suggestion a on poll about rarity. I don't know if this makes sense to you but thats how a forum tag works
You could make that 13 average even before this update so your point is senseless. Since all stacks DSS is still useful, so again it doesn't make any sense. -
Check the date of that thread and check my first post after my come back. Then ask again.
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I am not negletting anything, i am back since less than a month. I have been telling people to suggest on the forum what they wish for the runs, by taking into consideration that a orc maze cannot drop a legendary DSS, which means be resonable with suggestions. So far i haven't seen any new thread, so...
Is kinda insulting that pretty much after 8 months of nothing you are blaming the only guy who is bringing new things, but its ok. -
And? When all players have a rarity set what does it happen to your character? You can add bonus too. I don't understand this fear about competition, we are on 2020 you cannot expect people to grind for weeks for 1 set. And you also cannot expect that we put the crafting items that you have been hoarding. Exp rings and thief gloves had no values, people complaining about for years. Now they do.
Anyway it seems what crafting items is there is not important, you simply are against the concept, which is your opinion, but have the decency to say so instead of hiding it behind details.
Thanks
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I don't see anywhere a statement from me or any other members claiming we cannot make different craftable recipes of the same item. There are two place holder on the recipes at the moment. The forum is to suggest.
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Dear Players,
with today's maintenance we will add the following fixes/features:
- Rarity Alchemist added on both towns 1
- Adjusted Hunter Ranking points, adding also 110 and 120 metins.
- Fixed an issue with Passage on extra inventory
Thanks, Metin2 SG Team
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It is not a bug.
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I am having troubles understanding these bugs except the dungeon info, which is just a client side patch and is not a priority.
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It is not a bug, is meant to not be tradable.
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It is better to make a proper thread and not keep using the patch note thread which had nothing to do with costumes. Shortly there will be more costumes and i might take a look at these too.
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The language is a skill and there is no point to remove it, which also means to remove a lot of items related to it (books, rings)
The package price is fine as it is it is still convenient than buying all things individualy. The server needs funds to be online as we don't work for free and neither our host keep the server online for free. An infinite third hand should be seen as a quality of life not an excuse to lower the incomes even more.
For the costume there is no decision yet, but from the feedback of server 2, pvp bonus on premium items are not very well received.
As for the dungeons we are aware that players tend to consider their rewards useless due to the fact that you can farm better on external maps, but they also tend to ignore the fact that inside the dungeons you are safe. When you are not safe, thread like ochao are created.
The cooldown is proportioned to the fact that you need an item to enter. Changing rewards means to add a key item per player or at least per leader to the run. -
It is not the experience booster or bonus. It could have been an overflow despite our monsters have a cap for exp to prevent this. However when breaking a metin, all the damaged yet alive monsters, dies when the metin is broken. The experience received is combined, so this could be a potential overflow and it would also explain why it happens only when breaking metins. Also there was a DWORD which accepts both positive and negative numbers so it was possible. This was changed in the recent patch, so it is not possible to receive negative exp.
The fact that it still happens is the confirmation that is not an overflow. Also the amount of exp lost is around 2%, but you don't receive 2% when you break a metin. It is something else that is causing this, either another booster or a system or a bonus on equipment unrelated to the experience. -
Yes it is not correct. Tomorrow we might do a quick reboot to change this and to pass some monster drop we forgot.
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Does he take 50 or is just a text error?
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I wasnt complaining just asking. So how does this interact with the special mounts? If I have a chocobo with this horse will I have 400attack?
Yes