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Oh thanks, if it weren't for you I wouldn't realized I wrote it all wrong. xD
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Oh thanks, if it weren't for you I wouldn't realized I wrote it all wrong. xD
Please, remove the no-stacking on the minnows, it seems to have no use.
Display MoreHello everyone, i`m here today to tell you, why this server it`s dying slow, but for sure.
Put yourself in the next scenario: You are a newbie player, first day on Metin2 SG, you log in and you check the market to make an idea about what worth and not, u see pearls, price ? 60-65kk, EACH, you say.``.ok..i`m gonna level up and farm for upgrades and pearls``.
After 1 week of playing, u have lvl 42, a fms +9 mortal plate+9 and low lvl items like that, all good until now.
You want to move on, to lvl up 70-75, but you think about items and farming, you have a full low lvl set+9 with HP, and u start farming, and farming, and farming and so on, you save 10-20 won and you think it`s enough to make a BSA+9 and a Poison+9, BUT IT`S NOT ! You lvl up, with thoughts you have enough money, you wake up lvl 70 75, you spent all your money trying upgrading a bsa, a poison, some SCE and other stuff, you run out of money, at lvl 75, because u can`t afford to buy pearls because of the price, because u don`t have where to farm at lvl 75 to make some decent money to buy pearls, because pearls are so expensive, expensive because high level players control the market, one full high lvl player, with a buff, can make easy a hell run, drop flame keys and pearls, and sell them at that outrageous prices, 65kk (wtf brothers?).
Going back, u wake up lvl 75, with a crap set of items +6, bsa poison, and u quit playing cause u don`t have what to do.
Why ? because high lvl players control the market, just imagine yourself, in the situation of lvl 80, without decent items to farm red changers, what you gonna do ?
Quit, right ? I would quit to, because here it`s about CALLAOUSNESS from high lvl players, who want to have advantages destryoing the market with their price.
Removing the IP Dungeon restrict, was a bad, bad idea, I m a high lvl player, i have eq full, i don`t play anymore because of the CALLAOUSNESS of some high players.
I don`t want to be rude writing this thread, but you, high level player, u are killing this server, with your money hunger.![]()
Regards.
Lets do runs, my friend. And be pacient with my bugs.
Display MoreHello,
Can you tell me which of those facts explains the rude and vulgar language you use today in Call Chat?
Thanks,
Tary
Tary, people will rage no matter the rules to stop/prevent them, that's why you ban them. He knows he raged and the consecuences for it, he didn't ask for a unban, he is complaining about there are never those archers.
veleciraptor, problem is you think a 35 farmer should farm 75 metins, u don't need op items to farm, u just can farm easy, get money and lvl up ,only equipment which should be almost perfect should be equip for runs. Investing stones+6 in low lvl items is a bit too much, armors lvl 34/42 even 48/54/61 don't need stones+6 neither a rib, if u waste money to make an expensive rib or armor it's your own fault.
The problem is not him thinking that, the problem is people doing weapons and armors with +6 stones and a lot of avg to farm quicker.
plagued cooldown is 30 mins? f me lol. potentially at least 60kk / 100-120 mins... ayy.
*drools*
Display MoreThis server biggest problem is over supply of sources and lack of players. I had education about macro and micro economy and i can see the problems about this side. For example rebirth time of metins are designed for 5k players but there is only 1k players on metin2.sg. So everbody can access every valuable item easily (except legendary). Remember the price of rarity items at the beginning and look at the prices now!
And i agree with Musab. New players cant make money anymore. You cant sell books, soul stones or stones easily. Think you are new player and farming greens. If you have luck and find metins among pro-farmers, you can farm 15 green in 2 hours and get 30m. If everday you farm you can get only 900kk in a month. If a new player want to buy a rib like mine, he must farm for 20 months! I saw so many players left this server because of this.
And with new updates also red changer farming will die. Before update, nearly %80 of moon farmers was below 91. Now they will farm red changers and the amount of red changers at shops will rise unless this players will farm with +91 level char. Another over supply problem
The economic and power balance of game getting worse with every update. I think there so many designer, programmer etc in SG team but no economist. Once upon a time, that was only a dream for a 35 level player to farm 70 or 90 metins or killing +75 bosses. But with +6 stones and DSS it is not a problem.
Yes, we need a new server which has a good balance between revenue and power. No owerpowered farmers like me. I earn 3-4 won a day when i farm but getting no fun anymore. Because anything that you can reach easily dont make you happy. I miss the times without +6 stones or DSS, dying when farming 65 or 70 metins, need so many players to kill aqua dragon....
Hate to be an ecomomist but i can see the route of this game which was only fun for me at nights...
This, sadly, is very much true. It begs to deepen the argument as well. Even if you are selling those books to the pot lady, or the stones, is a poor revenue considering the ammount of yang you need in order to have a lasting equipment (which is the base of the problem in metin2, how hard is to have good equipment), to answer that, they added green changers, and rarity... which added to the problem of needing a level 34 armor with mystic bonus avg and a really good level 30 with lots of average damage and +6 stones.
There is no way for it to get resolved if there is already tons of farmers with extra +6 weapons and armors with rarity and all that fuzz, only a nerf, that could be "your stones in your weapon/armor are limited by the level of the item" (or character level).
The leveled drop is a really good way to keep them leveling up, but still they can't compete with a 35 extra doped farmer.
EDIT: There's a need for a clearer meta game and a thriving market in order to motivate the player to make gold in another way that isn't green changers, generating the need of items other than green changers balances the price of them (expectative of gain), and generates another income, which shouldn't be exploitable, nor the need depletable.
Well, I didn't knew this and my boxes now are gone. ¯\_(ツ)_/¯
We have removed several quests and moved the rewards to the main ones. Also the main quests have different rewards, binded to avoid exploits, that help develope the characters. These changes are from level 1 to level 60 quest, but we intend to do the same for higher ones too. To balance, we raised the experience rate to compensate the lack of experience from the removed quests. Fixed night mode
But I pretty much like this a lot.
EDIT2: At least this helps for the value of the boxes and either will improve their value, or more people will be able to farm them, so.
Display MoreQuest is self-explanatory, it affects the drops of quest items. Every quest has their own formula regardless of your level, so that you can actually complete the quest even if you over leveled.
Normal drop, is the basic drop which gloves and server rates affect, it is also highly dependent by the relation between your level and the monster level.
Kill, is quite similiar to the above but it has a restriction, it is usually used on monsters that can be killed in large quantity to avoid dropping way too much. The BONUS % on the Ingame drop list, is the kill drop. It is affected by the gloves too but much less compared to normal drop.
Limit drop, certain monsters can only drop items if your characters have reached a specific cap of level. It is affected by the relationship of your level and the enemy level, but even if you are overleved, you can still drop, much lower of course. The best examples are heaven's lair or Spider Dungeons. The gloves or server rates doesn't work on this type of drop.
Karma doesn't influence anything drop-wise.
Sorry for necroing, Shadow , but which one affects alchemy? I'd like to make my own alchemy and still it isn't clear to me.
We had worse kings, but it's nice of you to take it so seriously.
Here it is, for if you miss it somehow. You should really read and have pinned Vyenna's guide, it's useful for all, being new or an old player.
Knowing they finally fixed magic damage, is it now worth to have magic stones in the pvp armor or even natures enchantment?
I just came back so I'm rusty but I'd like to have some fun, even if we fail. I got 54% of crit and blessing and leadership g2, also poly in perfect, so maybe if you run out of buffers I can help.
I have a light mage that needs leveling so I will be joining every plagued there is, either for buffing or only for exp, I can cure with that one, and make some damage. I won't be asking for any reward with the lightning mage, only exp. I can bring liutaos and stuff.
I'm Lyetta (dragon) and Asusora (light) in blue kingdom. If I'm not online you can search me in Discord as "Lyetta".
Being a buffer myself, I lost the interest in playing due the fact of my partner in runs leaving and having a different schedule. So, we have to fix the way rewards are being given and have some kind of organization to find runs.
The ideal thing would be to have splitted rewards from the beginning, so you don't have to worry about doing a run with a person you don't know and not having any reward. Usually I bring the polys so I can compensate the money invested in the runs, but still the ammount of things I can do as a buffer is quite limited and thats a fair excuse for the damage dealers to not split any rewards.
I made a post a while ago with my suggestions on dungeons, let me find it.
So now I can care about Natures enchantment.
Until m6 is really easy to get progress without hermits, because they ask few books in order to advance, but for going further you should get hermits in order to not get stuck. If you get stuck earlier, consider using some hermits. As the limit for every character is using 50 green hermits only, you should consider to use those green hermits on the first skill, as those books are more expensive, this would garantee to get from m3 to g1 with no problem.
If you wanna share hermits between skills, which also is a good thing, you could try to read 25 books without green hermits in each skill, and then using those 50 to speed the process in each skill. Each skill should be m7 with 3 books left to be exact... You split those green hermits as you want.
8% restore works better when you kill the mobs quickly enough (spiders for example), because isn't the same as hp absorption on Enchanted Blade (restore procs when you kill, absorb procs per hit), having a good amount of absorption makes useless to have more restore, being of more use to have block or average resistance. (And this depends on the amount you get from helmet and phoenix or quilin boots)
I think you should max average resistance as much as possible and then worry about block, more than restore.
Good stuff good stuff
Say good bye to your metin farming, Etherial will farm them all.
Not anymore? :C