PvP classes in 2021-2022

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  • So,the title says all.As the info's about metin2sg are VERY FEW on the entire google,I wanted to do this thread cause I am really curious about how and what are the classes in end-game pvp.I know that "every class is good blabla etc etc:" but let's be real.Some classes are avoided and some are not when it comes to PvP.For example,Dragon mage class(buff) it seems its strong but I want to know,we have 4 classes with 2 subclasses each.What are the pro's and con's of each of them.And i want to clarify also a thing.Please judge the classes WITHOUT dss(alchemy) and S skills,cause you will say all of them are good with S skills and alchemy.Thank you and I hope I hear alot of opinions.Let's refresh a little bit the Info's with this thread! :chrome: :thumbsup:

  • Hello!

    First of all, DSS and S skills are a part of this game, so i will not exclude them from my opinion. Before to tell you my top PvP classes, we have to clarify some things about it:

    - A good class in PvP (1 vs 1 or raid), it's a class which have both type of skills (buffs - which can be passive or "active"; skills - which can be simple or with the application of a negative effect against the opponent);

    - When we talk about "The best skill" in PvP, we don't have to think about the skill that gives the most damage, it's totally wrong, there are a lot of things we have to keep in mind (Skill range, loading time, apply or not apply negative effect against the opponent, casting time and it's damage);

    - Also, there are classes based on skills and "hybrid" classes (hits + skills), depends of your tastes which type of class you want to play. I will tell you now the classes which can be named "hybrid": body warrior, sura weaponry, archer assassin, blade-fight assassin. The rest of them (both type of mage classes, mental warrior, black magic sura) can also use hits, but we can't compare them with those mentioned above (i am referring strictly to the way of classes hits - combo + attack speed and style);

    - Another aspect is the range of fight, there are ranged classes and close-fight classes. If you want to do 1 vs 1 too, i advice you to play a ranged class, at this moment a close-fight class has minimal chances of winning against a ranged class;

    - Basic elemental damage average for "active" skills is 1350 ((900 + 1800)/2);

    - Loading time average for skills is 18,5 seconds ((7 + 30)/2).


    I think i've clarified enough aspects, let's get to the top!


    1. Dragon Mage (as you said above)

    In my opinion, dragon mage is the most complete class at this moment. I simply can call it "the best class" in 1 vs 1 and raids, because it is.

    Pro: ranged class, 3 buff skills (one skill which increases critical chance, one skill which gives protection + 10% critical resistance, one skill which gives reflect damage + 10% critical damage in any source), 3 attack skills (Dragon roar - the best skill from game in my opinion, ranged skill - it have very long range, good damage, high loading time, it apply fire effect to the opponent, it's elemental damage is above average, low casting time; Inferno - ranged skill - it have average range, average damage, very low loading time, it apply fire effect to the opponent, it's elemental damage is above average, average casting time; Flying talisman - ranged skill - it have average range, average damage, very low loading time, it's elemental damage is above average, average casting time).

    That's why 30-40% from PvP players in metin2 SG are dragon mages and others wanna build a dragon mage or change the main for one.

    Gameplay difficulty: easy.

    Con: Sometimes, you can miss Inferno skill.



    2. Black Magic Sura

    Pro: ranged class, 1 buff skill (Aphotic shield - 40% damage reduction + defence - trust me mate, 40% damage reduction is a lot :P), 5 attack skills - 4 active, 1 passive (Dark orb - ranged skill - it have average range, good damage, high loading time, it's elemental damage is the highest, high casting time; Dark stike - ranged skill - it have average range, low damage, very low loading time, it's elemental damage is low, average casting time; Spirit entangle - ranged skill - it have average range, low damage, very low loading time, it apply slow effect to the opponent, it's elemental damage is average, average casting time; Flame strike - close-fight skill - average damage, low loading time, it's elemental damage is average, average casting time; Ritual of doom - close-fight passive skill, low damage, it apply fire effect to the opponent, it's elemental damage is very low, it have no loading time, low casting time).

    Gameplay difficulty: easy.

    Con: It's a ranged class, but it have 2 close-fight skills, so you have to stay close of your enemy.

    Black Magic Sura is in competition with Dragon Mage for the best 1 vs 1 class, but also it is good in raids.


    3. Archer Assassin

    Pro: ranged class, 1 buff skill (Swiftness - 105 moving speed + 5% skill damage), 5 attack skills (Flame Arrow - ranged skill - it have very long range, good damage, high loading time, it apply fire effect to the opponent, it's elemental damage is average, average casting time; Toxic Arrow - ranged skill - it have very long range, average damage, high loading time, it apply poison to the opponent, it's elemental damage is low, average casting time; Repetition shot

    - ranged skill - it have very long range, average damage, average loading time, it's elemental damage is very low, high casting time; Arrow shower - ranged skill - it have very long range, average damage, low loading time, it's elemental damage is average, average casting time; Poison beam - close-fight skill - average damage, average loading time, it apply poison effect to the opponent, it's elemental damage is average, average casting time).

    Archer assassin is one of the "hybrid" classes, so you can play hits + skills easy. It may compete with Dragon Mage and Black Magic Sura in 1 vs 1.

    Gameplay difficulty: average.

    Con: Skills casting time is high and it's a disadvantage, especially in raids.

  • 4. Body Warrior

    Pro: 2 buff skills (Aura of sword - increases your attack power; Berserk - increases your attack and moving speed), 4 attack skills (Whrilwind - close-fight skill - good damage (+20% critical damage), average loading time, it's elemental damage is low, average casting time; Charge - close-fight skill - average damage, low loading time, it's elemental damage is low, low casting time; Shaolin Stance - close-fight skill - average damage, low loading time, it's elemental damage is average, average casting time; Thunder sword - close-fight skill - average damage, the highest loading time, it's elemental damage is low, high casting time).

    Body Warrior is a "hybrid" class, which do the highest damage with hits than any other classes. Also, combo + attack speed and style are crazy. If you want to get fun with hits + skills, body warrior is the class you need. I am not sure if it can compete in 1 vs 1 with ranged classes, but it may.

    Gameplay difficulty: average.


    Con: close-fight class (hard to fight against ranged classes).



    5. Weaponry Sura

    Pro: 3 buff skills (Enchanted Blade - increases your attack power + steal life from opponent, Fear - Increases chance to dodge arrow, Dark shield - increases defence + reflect physical attack), 3 attack skills (Let's start with the legendary REMOVE MAGIC - It removes your opponent buffs - it's the most powerful negative effect from game in my opinion, it have low normal and elemental damage, but the effect is just PRO; Rupture - close-fight skill - good damage (+20% critical damage), very low loading time, it's elemental damage is average, low casting time; Dark twister - close-fight skills - good damage, average loading time, it's elemental damage is average, low casting time).

    Weaponry Sura is a "hybrid" class, which do high damage with hits. Same as body warrior, if you want to play hits + skills, weaponry sura is the class you need (it don't have same combo + attack speed and style as warrior, but it have remove magic). It can compete with body warrior and archer assassin in 1 vs 1, it may also with dragon mage and black magic sura (thanks to remove magic).


    Gameplay difficulty: average.

    Con: close-fight class (hard to fight against ranged classes).


    6. Healing Mage

    Pro: ranged class, 3 buff skills (Cure - removes all negative effects, including remove magic + restores target HP - it's a very useful buff skill especially in raids; Dance with wind - increase moving speed, decrease loading time of skills, 5% skill damage; Natures Enchantment - Increases magic power - as i heard from healing mage users, it is not very useful), 3 attack skills (Thunder bolt - ranged skill - it have long range - good damage (+20% critical damage), average loading time, it's elemental damage is the highest, low casting time; Lightning claw - ranged skill - it have long range - average damage, low loading time, it's elemental damage is above average, average casting time; Lightning strike - ranged skill - it have long range - average damage, very low loading time, it's elemental damage is above average, average casting time). I can't give you additional informations about this class because i don't know so much, but i will tell you in the end of comment about someone who can.

    Gameplay difficulty: easy.

    Con: Natures Enchantment is not very useful.


    7. Dagger assassin

    Pro: 1 buff skill (Stealth - it makes you invisible, so you can escape from a fight when your HP is low, also it add bonus damage to Ghost attack skill and you can use 2 skills while you are invisible, so after you use first skill you are still hidden), 5 attack skills (Ghost attack - close-fight skill - good damage (+20% backstab damage), average loading time, it's elemental damage is low, low casting time; Fatal strike - ranged to close-fight skill - it have average action range - average damage, high loading time, it's elemental damage is low, average casting time; Spinning dagger - close-fight combo skill - average damage, high loading time, it apply poison effect to the opponent, it's elemental damage is low, average casting time; Poisonous cloud - ranged skill - it have average range - low damage, high loading time, it apply poison effect to the opponent, it's elemental damage is low, average casting time; Teleport strike - ranged to close-fight skill - it have average action range - low damage, high loading time, it's elemental damage is low, high casting time).

    Dagger assassin is also a "hybrid" class, you can play hits + skills thanks to it's combo + attack speed and style hits.

    Gameplay difficulty: hard.

    Con: It have low elemental damage in each skill and sometimes you can miss some skills. Also, you need to practice a lot with it and have patience, otherwise you'll give up fast; hard to fight against ranged classes but it can use bow, so it's "half ranged".



    And this is my top, i won't include Mental Warrior in this top because it's my PvP char and i want to avoid unnecessary comments about how i'm trying to improve the class i play. Anyway, Mental Warrior can be placed between 4th and 8th position, it is not in top 3 PvP chars. In other words, i will still say a few words about Mental Warrior.


    Mental Warrior

    Pro: 1 buff skill (Taichi - increases defence - decreseas moving speed - never fall back - second chance "revive with 25% HP"). I will explain a bit "second chance". I think it was supposed to help Mental Warrior in 1 vs 1 fights, after your HP reach 0, taichi is automatically disabled and you "revive" with 25% from your HP. This effect have 5 minutes cooldown. In big raids this effect is a bit annoying, while casting time it creates lag (same lag like when you was removed, before to fix it a bit), so in the most of cases you die instantly while casting time, because of that lag; 5 attack skills (Spirit strike - close-fight skill - high damage (+40% critical damage), average loading time, it's elemental damage is below average, high casting time; Tiger bash - close fight skill - good damage, average loading time, it's elemental damage is low, high casting time; Lion stomp - close-fight skill - average damage, high loading time, it's elemental damage is low, average casting time; Thunder wave - close-fight skill - average damage, high loading time, it's elemental damage is low, high casting time; Sword strike - ranged skill - low damage, high loading time, it's elemental damage is low, average casting time).

    Mental warrior is also a "hybrid" class, but i don't recommend playing like that, just play skill damage + cooldown.


    Gameplay difficulty: vey hard.

    Con: Lag caused by the casting time of Taichi, stiff class, casting time of skills. Same as dagger assassin, you need a lot of practice, otherwise you will never hit spirit strike, tiger bash or thunder wave in a fight. Mental warrior is exclusively for patient people, it have no chance in 1 vs 1 against ranged classes, even with "second chance", it can compete only with close-fight classes.


    Mental warrior is not very playful in this server, we have 0 active PvP mental warriors at this moment.


    For take a look to S skills visit:


    If you want to take a look to mental warrior gameplay, i will leave here my YouTube channels:

    https://www.youtube.com/channel/UCLZlz5VyYyn6Aq_OdJZ7btQ

    https://www.youtube.com/channel/UC16wgG-WgEFcValSBGDJHkg


    For any particular information regarding to a PvP class, i will leave here a list of specialists in each class:


    Dragon Mage: Laurine;

    Black Magic Sura: Luxuriia;

    Archer Assassin: SoulleS;

    Body Warrior: JkRR;

    Weaponry Sura: xWarn;

    Healing Mage: Mecca;

    Dagger Assassin: Desired;

    Mental Warrior: Hecthor.

  • I will thank you RasAlghul very much for this very nice and explicit type of info and also for your time writing all this :beer: .Again,is for the whole community also but still,I am impresed.Nothing to add to your list right there.I just wanted to add that I am a weaponry sura close to lv 105 and I want to be a pvp also cause Im bored about pvm only and not enjoying a pvp since im weak.Also I hate to run for them(enemies players) just to catch them with my skills or hits.I do have my buff lvl 90,an archer lv86,a sura bm lv 86.The big con is I don't have proper gear for them to be better than my main sura wp but I hate him about his style in pvp like i just said.So now I am thinking,Is either invest all on him for S skills+DSS but not enjoying his style vs ranged enemies OR to just switch it totally making him sura bm but il need to start over creating a warrior for farm(sura bm in pvm is..0).Maybe other players in this game are kinda like me too but don't know very good english or are shy to just ask. :pump: