As per Shadow 's suggestions, I'm opening this thread for suggestions for the upcoming S skills.
Their plan atm is to have 2 skills/6 of each class have an extra effect and I guess the other 6 will just have higher stats.
Feel free to come up with ideas.
These are the current ideas posted by Shadow in another thread:
1. Warriors
Berserk: Remove the suffered damage penalty
Aura of Sword: Increase pierce damage (not decided)
Taichi: Either a small chance to nullify skill damage or Second chance (when HP reach zero avoid death and recover X HP) - (not decided)
Penetration: Higher chance to get a critical hit (not decided)
2) Assassins
Stealth: Can be used while moving
Swiftness: Either damage boost or chance to block (not decided)
3) Suras
Dark Flame: Chance to set enemies on fire (not decided)
Dark Orb: Chance to ignore a % of enemy magic resistance
4) Mages
Enchant damage: Critical damage up (if 10% critical damage will be 2.2x the damage instead of 2x). Not decided if this effect should be mage exclusive or not
Dragon Blessing: Critical defense up (if 10% critical damage will be 1.8x the damage instead of 2x). Not decided if this effect should be mage exclusive or not
Dance with Wind: Either damage boost or chance to block (not decided)
Please try to keep it as neatly formated as possibly for readability.
Thanks