Metin2 SG, the probability of opening a 2nd server - Overview
I maintain my opinion that opening a 2nd server is harmful for the old one and might be unsustainable itself, but this doesn't mean i wouldn't play if it opens. On the contrary, i would be compelled to choose the smallest mess.
The explanation is very simple: since the very first moment when the discussion about server2 started and the staff took it seriously, s1 went into an abrupt downhill because players started to put questions about the future of this server and consequently 2 situations occured:
➤firstly, the majority of the new players stopped playing because they would rather prefer a fresh new start in s2;
➤secondly, the majority of the old players became inactive because of 3 main reasons:
➢less new players => less market flow => less patience to sell and buy items in a dying market => less motivation to play
➢fear that s1 would close or die if s2 opens
➢less pvp activity due to the decrease of active players (someone would not fight against numerous opponents if he/she doesn't have enough support)
It must be noted that all these aspects are interrelated and they are creating a domino effect that affects both s1 and s2 supporters.
The most important thing that has to be understood is that these consequences can become irreversible if actions shall not be taken immediately.
The solutions that i am proposing are the following:
➤staff is the only responsible for the decisions and consequences and therefore it has to make a deep analysis on what is the flow rate of registrations for s2 compared to the decrease of players in s1 (make a graph for each category of players - old players that support s1, old that reject, new that support s2, new that enjoy playing s1 and reject s2, players that don't know about s2 poll, neutral players)
Obtaining precious information from these graphs should give staff the best possible instrument to make the correct decisions with regard to opening a s2 and wheter is sustainable or not.
➤the only way to revive s1 is
➢to speed the poll process and give a clear answer
➢to bring updates (new features, new items, new maps)
➢to send emails to the old players that became inactive and "sell them the product they want to buy"
Reviving s1 should be the top priority and the eventuality of opening s2 should come in a natural way and only if it has a strong sustainability potential.
We can learn from the past and analyze the update that removed class res and vs on items. I remember back then many people called me hater and selfish because i was against it and here we are today, with a dead market and the lowest player activity since this server opened. Most of the players which supported that update are not currently playing and the staff is struggling to diminish the downfall.
Learning from this, if something is to be done, it has to support the market in the long run, not only a caprice meant to caress an idea born from broken principles.
In the end, it's all about the market, if you don't keep the flow going, the decline is inevitable.