How level difference affect drop chance

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  • I wanted to ask how drop chance actually worked in this game , I never managed to figure it out , what are the best level difference to increase the odds of finding an item from a monster of a certain level?

  • It depends on the type of drop. The game has 4 different drop types and only 2 are affected by the level. Having the same level as the level of the monster you are trying to loot from is the best drop rate, while having 10 levels more will result in a drastic decrease.

  • It depends on the type of drop. The game has 4 different drop types and only 2 are affected by the level. Having the same level as the level of the monster you are trying to loot from is the best drop rate, while having 10 levels more will result in a drastic decrease.

    isn't the best drop if you're lower level than the mob?

  • It depends on the type of drop. The game has 4 different drop types and only 2 are affected by the level. Having the same level as the level of the monster you are trying to loot from is the best drop rate, while having 10 levels more will result in a drastic decrease.

    I'm sorry to bother you more in this subject but could you specify what those 4 types of drops are , also I wanted to ask if moonlight drop rates are map specific or if having a higher level character increases drop chance on moonlight compared to a lower level character

  • Quest is self-explanatory, it affects the drops of quest items. Every quest has their own formula regardless of your level, so that you can actually complete the quest even if you over leveled.


    Normal drop, is the basic drop which gloves and server rates affect, it is also highly dependent by the relation between your level and the monster level.


    Kill, is quite similiar to the above but it has a restriction, it is usually used on monsters that can be killed in large quantity to avoid dropping way too much. The BONUS % on the Ingame drop list, is the kill drop. It is affected by the gloves too but much less compared to normal drop.


    Limit drop, certain monsters can only drop items if your characters have reached a specific cap of level. It is affected by the relationship of your level and the enemy level, but even if you are overleved, you can still drop, much lower of course. The best examples are heaven's lair or Spider Dungeons. The gloves or server rates doesn't work on this type of drop.


    Karma doesn't influence anything drop-wise.

  • Sorry for necroing, Shadow , but which one affects alchemy? I'd like to make my own alchemy and still it isn't clear to me.

  • Limit drop, certain monsters can only drop items if your characters have reached a specific cap of level. It is affected by the relationship of your level and the enemy level, but even if you are overleved, you can still drop, much lower of course. The best examples are heaven's lair or Spider Dungeons. The gloves or server rates doesn't work on this type of drop.

    So this is for drops like poison swords and all items that need lvl 80 or 85 at least in hl?

    For alchemy stones too? For example in lemures to drop alchemy one need lvl 90.