About PVM items.

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  • Hello people, i have question about items for PVM.


    I guess the best neck is SCN, and earrings SCE, please tell if I am wrong.


    I want to ask which bracelet is the for pvm, and is it better for PVM lvl 60 or lvl 80 helmet?

  • SCN and SCE yes


    Brac can be heavens tear or ebony brac with some rarity like faint or restore hp


    If you gonna kill bosses you can use 80lv helm, if not then go for 60lv one.



    "I am not lost, I am on my way!"

  • SCN and SCE yes


    Brac can be heavens tear or ebony brac with some rarity like faint or restore hp


    If you gonna kill bosses you can use 80lv helm, if not then go for 60lv one.

    Thanks Bambi for respond, can you explain me chance to restore HP? Is it like there is chance when i get hit to restore some hp or?

  • There are 2 restore bonuses.
    Chance to restore hp: If you have 10%, then after every HIT you have 10%chance to restore 10% of your damage.
    and Damage absorbed by hp: If you have 10% and kill a monster, you have 10% chance to restore 10%of your health? -Im not sure about this, but its after killing a monster, while the first one is /hit,

  • There are 2 restore bonuses.
    Chance to restore hp: If you have 10%, then after every HIT you have 10%chance to restore 10% of your damage.
    and Damage absorbed by hp: If you have 10% and kill a monster, you have 10% chance to restore 10%of your health? -Im not sure about this, but its after killing a monster, while the first one is /hit,

    Makes sence.

  • Makes sence.

    Oh, and the restore HP is a bonus in some items, as an original bonus -you don't have to add it- (soul crystal necklace and ebony bracelet), and you can also add them to bracelets, and armors up to 10%
    The damage absorbed by hp, is a rarity bonus only.

  • Oh, and the restore HP is a bonus in some items, as an original bonus -you don't have to add it- (soul crystal necklace and ebony bracelet), and you can also add them to bracelets, and armors up to 10%The damage absorbed by hp, is a rarity bonus only.

    Just saw Damage absorbed by hp you can get as added bonus in bracelet and armor.

  • X% Chance to restore HP: When you kill a monster you have X% to restore 100% of damage last hit you made.

    Example: You kill a spider with a hit at least 800, you have X% to cure instant 800HP to your bar.

    The damage of X% will be absorbed by HP: When you hit a monster you have X% to restore X% of damage you made with that hit..

    Example: You hit a spider with a hit at least 500, you have X% to cure instant X% of damage you made to your bar.


    5
    00 dmg each hit -> X% to restore X% of that dmg (If 10%, 10% to restore 50 HP each hit)

  • Thank you very much for this nice in deep explanation with examples!


    Off topic: Please don't use that black and blue color for fonts, really hard to read. :)


    I got answers, so GM can close this thread! :) Thanks every1 for respond!