First of all this is directed to the TEC Team. I have no idea how much of that would be even possible on the old Metin2 engine. Maybe someday you will want to use this design or use a piece of it so I decided to post it. Also it's not a suggestion, but I didn't know where to post it but also who knows - maybe someday we'll see it on metin2sg or some parts of it.
Objective criticism is more than welcome. If you're going to post hate posts or nothing that contributes to the subject nor points out flaws in my design - save yourself the time and don't do it. I spend a long time to design this raid and I have no desire to read your pointless hate posts.
The raid can be done ONLY with full party hence 8 people, also they must be in the same guild.
All players must be max level, currently 105.
Party must include: 2 sins - 2 mages - 2 warriors - 2 suras
Strong against monster is the only viable bonus in the raid. No vs undead, animal, eso works here.
STAGE 1 - THE GATE
The objective is to open the YELLOW GATE (2)
1. The main platform (1). TWO people must stand inside at all cost. Waves of monsters will try to kill them. Two players must stay in the circle for FIVE MINUTES COMBINED [look point 3]. Getting out of the circle resets the time and the team must start again.
2. Red dots. Red dots are metins. But not usual metins. Each metin is designed for ONE person. ONE at each red dot. Metins have limitless waves of monsters and metins can't die. Only mobs can die.
3. FOUR SUPPORT players must keep attacking metins at all times. Metins are immortal and spawn wave of monsters each 25 hits. Monsters can be killed, metins can't. Meanwhile 2 players must defend themself inside the YELLOW cricle for FIVE MINUTES COMBINED. Getting out of the circle respawns metins and the team must start again.
4. After FIVE MINUTES COMBINED the gate is open. The team can progress further.